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March 25th, 2002, 02:42 AM
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Sergeant
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Join Date: Dec 2000
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Re: To the artists here
Well, you can just forget about gmax.
After spending some time with the tutorials and deciding it was one pretty sweet program, I started looking for the renderer in there. Guess what? Yep, no renderer. And the real kicker is that you can't export it out in anything other than the gmax file format for which (you guessed it) there is no renderer support anywhere by anybody. Boy, was I po'd. What the heck were they thinking?? Avoid this one.
I downloaded Strata 3D Base (free with registration at strata.com) and have played with it some but I may go back to Moray or try some of the others mentioned here. Apparently there are no really good modeling/rendering choices unless you want to spend about $10K on the good stuff.
CS
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The difference between genius and stupidity is that genius has its limits.
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March 25th, 2002, 03:35 AM
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National Security Advisor
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Re: To the artists here
"Guess what? Yep, no renderer. And the real kicker is that you can't export it out in anything other than the gmax file format for which (you guessed it) there is no renderer support anywhere by anybody. Boy, was I po'd. What the heck were they thinking??"
It's NOT a standalone modeling program! It's for making game mods, and the game has to have a specific gmax- "pak" for it to work.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 25th, 2002, 06:05 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: To the artists here
Gmax: yeah, all you can do is in gmax "render" then take a screen shot.
unless of course you happen to have a game that has a gmax "game pak" for it....
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March 25th, 2002, 06:33 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: To the artists here
Thanks folks.
I'd like to try my hand at some of this. Unlike the fantasy figures that I've painted, I can put this to some use.
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March 26th, 2002, 12:30 AM
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Sergeant
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Re: To the artists here
I just found another one. it's called OpenFX and it's an open source project with binary distribution files for a variety of operating systems.
Haven't had a chance to play with it yet but it looks very promising based on the information at their site (openfx.org). The good news is that it includes a renderer as well as modeling tools. I like open source projects like this a lot so I'll try it out and post my experience with it here.
On gmax, I knew about the gamepacks but thought that was stupid since they only have one pack available which is for quake 3 and if I want to develop more maps for quake 3 I'm going to be using QERadiant like I always do, not the tempest pack. The only thing it makes sense for is weapon and character models. Now that I can see as very useful.
CS
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The difference between genius and stupidity is that genius has its limits.
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February 8th, 2003, 06:36 AM
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Private
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Join Date: Feb 2003
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Re: To the artists here
i lost my doga-l3 registration numbers can some one maybe be a nice guy and give me theirs for a short while until i find mine i dont want to pay another 40 bucks. thanks i have doga-L2 numbers if any one needs them.
Warhawk009@yahoo.com
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February 8th, 2003, 07:21 AM
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Private
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Join Date: Jun 2002
Location: Toronto, Ontario
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Re: To the artists here
i use MilkShape 3D which is pretty cheap, i think about 20 to 30$ canadian, because i also do models for mods for Homeworld and for the WW2 mod im doing for SEIV because i cant make the models i need for it in DOGA V3 unfortunately
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