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February 8th, 2008, 10:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
Actually I think you will be good to send the mod nations as they are, there shouldn't be any need to do a multimod. I was thinking there would be because I had to do one for Marmoset, but that was pre-patch and was because there were problems with hitting unit limits (so I had to judiciously remove units and stuff). Those issues are all sorted now (hurrah!).
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February 8th, 2008, 11:45 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: TigerCat - new MA game (recruiting)
Hrm! Do we need the nation mods if we aren't playing the nations?
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February 9th, 2008, 05:43 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: TigerCat - new MA game (recruiting)
yes we will need the mods as well
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February 9th, 2008, 06:32 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: TigerCat - new MA game (recruiting)
I think there is a typo with the Tomb Kings Mod, the weapon for the Servant of Seth should be 705- Mental Attack, instead of 700 -
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February 9th, 2008, 09:02 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
Okay thanks for that, I'll check it out.
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February 10th, 2008, 11:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
We're still missing Sivoc's pretender. I've PMed him.
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February 11th, 2008, 07:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
Okay, we have all the pretenders in now. I'm sorry though guys, I'm having real difficulty getting to starting this game. I have to do it at home (since it includes mod nations you have to create it via the GUI, which is something I'm hoping JK will eventually fix), and I just haven't been at home very much. Won't be tonight either till nearly midnight, but I will start it either then or in the morning hopefully. Sorry again for the slow start.
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