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February 9th, 2008, 01:52 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Scales bugs in Dom3.14
In all the games I tested with production +3, order +3 on the second turn my order got nuked down to 1 and my production bonus vanished never to return to +3 in 10+ turns.
The "elusive" scale bug is now an "in-your-face-every-game" scale bug...
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February 9th, 2008, 02:07 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Scales bugs in Dom3.14
> so the current bug seems more prevalent than the previous, though perhaps not
> as devastating
How devastating it is depends mostly on your playing style. Lately I play with
a group of real life friends (Nikolai is one of us) and we blitz through games
in a weekend. I personally think that this is the greatest balance change
since Dominions II.
It does not look like a bug anymore. As far as I can tell, the scales in a
province depend on the scales of all neighbors, no ifs or buts. This has a
devastating effect on the way I play. I always take Order 3, Growth, and
Misfortune 3. I usually play with a weak dominion, which I boost in selected
provinces with priests and teleistic animates. Even in games I end up winning,
my dominion usually trails other players, as I mostly keep a strong one only in
provinces that I consider important.
With the new rebalancing, this means that my scales will be horrible across the
board, as I will never have most of my neighbors with my dominion. All players
will be affected at the border, and the effect easily propagates toward the core
of the empire.
I have finished 3 games so far with these new rules, and the effects are
somewhat mitigated by the fact that nearly all of us play with weak dominions
and extreme scales. I am certainly going to reconsider my scales - what used to
work quite well with my style of play is a recipe for disaster now.
But I certainly feel for those (Hi, uncle!) who are playing in long MP games on
this forum, and will have to suffer the effects under 3.14.
__________________
No good deed goes unpunished...
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February 9th, 2008, 02:16 PM
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Sergeant
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Join Date: Aug 2007
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Re: Scales bugs in Dom3.14
It isn't that bad. I do not always play like like. Only in DangerPudding it's REALLY bad, because I am spread out, and apart from capital, I probably have not single province with just my dominion around. And of course, with propagtation of effect, capital IN WINTER has cold + 1... So now I am effectively playing with my misfortune, with Sauromatia and Pangaea's Turmoil, with Yomi's death, and with wrong temperature for Neifelheim. Giants are screwed.
I wish Illwinter had warned us.
PS Praise the Pantocrator, R'lyeh's dominion is pretty much my own. Order junkies of the world, unite!
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February 9th, 2008, 03:12 PM
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Major General
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Re: Scales bugs in Dom3.14
I think its a bug that hopefully will be corrected in the next patch.
Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.
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February 9th, 2008, 03:25 PM
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Colonel
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Re: Scales bugs in Dom3.14
Quote:
Meglobob said:
I think its a bug that hopefully will be corrected in the next patch.
Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.
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Agreed. It's pretty bad.
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February 9th, 2008, 03:30 PM
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National Security Advisor
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Location: Helsinki, Finland
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Re: Scales bugs in Dom3.14
Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely.
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February 9th, 2008, 03:34 PM
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National Security Advisor
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Re: Scales bugs in Dom3.14
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
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February 9th, 2008, 04:48 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Scales bugs in Dom3.14
Quote:
Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
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I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.
It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.
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