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  #1  
Old February 9th, 2008, 03:14 PM
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Default Re: Placeholder for new Megagame - Evermore

My email script hanged it. It should be back up
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  #2  
Old February 9th, 2008, 08:35 PM
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Default Re: Placeholder for new Megagame - Evermore

I'm still having trouble connecting.
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Old February 9th, 2008, 08:47 PM
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Default Re: Placeholder for new Megagame - Evermore

Hmmm... I can connect to it just fine....

What exactly are you typing in for the IP/Port?
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Old February 9th, 2008, 09:01 PM
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Default Re: Placeholder for new Megagame - Evermore

zhao - i had trouble, and tried the "open a second connection w/ another client" trick

what's the actual IP address Vel?
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Old February 9th, 2008, 09:04 PM
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Default Re: Placeholder for new Megagame - Evermore

99.166.71.111

However it is a dynamic address... so it might change in the future.
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Old February 14th, 2008, 03:06 PM
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Default Re: Placeholder for new Megagame - Evermore

i believe we can launch attacks starting next turn. Is that correct admiral?

though I admit I have barely been able to get these last turns in... I don't think it is conceivable that I can prevent your win. I'm happy to pick off another global though ;p

If atlantis had fought, we would have had a chance. It's difficult to motivate oneself for a grueling endgame though.

admiral, would you prefer I concede, or would you like to try and crush me for funsies?
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Old February 14th, 2008, 03:34 PM
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Default Re: Placeholder for new Megagame - Evermore

Woohoo! I claim second place!

I've got a significant amount of work done on various megamods, although in some cases I'd like to add more material. Is there interest in a single-era huge game (or two, or three) with custom nations added?

Balance is a difficult and subjective thing, of course.
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