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February 9th, 2008, 03:14 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
My email script hanged it. It should be back up
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February 9th, 2008, 08:35 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
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Re: Placeholder for new Megagame - Evermore
I'm still having trouble connecting.
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February 9th, 2008, 08:47 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Hmmm... I can connect to it just fine....
What exactly are you typing in for the IP/Port?
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February 9th, 2008, 09:01 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Placeholder for new Megagame - Evermore
zhao - i had trouble, and tried the "open a second connection w/ another client" trick
what's the actual IP address Vel?
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February 9th, 2008, 09:04 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
99.166.71.111
However it is a dynamic address... so it might change in the future.
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February 14th, 2008, 03:06 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Placeholder for new Megagame - Evermore
i believe we can launch attacks starting next turn. Is that correct admiral?
though I admit I have barely been able to get these last turns in... I don't think it is conceivable that I can prevent your win. I'm happy to pick off another global though ;p
If atlantis had fought, we would have had a chance. It's difficult to motivate oneself for a grueling endgame though.
admiral, would you prefer I concede, or would you like to try and crush me for funsies?
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February 14th, 2008, 03:34 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Placeholder for new Megagame - Evermore
Woohoo! I claim second place!
I've got a significant amount of work done on various megamods, although in some cases I'd like to add more material. Is there interest in a single-era huge game (or two, or three) with custom nations added?
Balance is a difficult and subjective thing, of course.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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