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  #1  
Old February 9th, 2008, 04:56 PM

Omnirizon Omnirizon is offline
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Default Re: \'tribal\' inspired nation

I wonder if Machaka isn't kind of a hybrid grind-up of 'African tribes'. It isn't uncommon for this to happen to animistic cultures.

Take American Indians. We rarely bother to differentiate between Onieda, Cherokee, Souix, or Seminole; rather we just clump them together and grind their separate cultures into 'Indian' or 'Native Americans'.
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Old February 9th, 2008, 05:02 PM
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Gregstrom Gregstrom is offline
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Default Re: \'tribal\' inspired nation

Well, the manual mentions King Solomon's Mines when talking about them. A hybrid grind-up of pulp fiction about the 'lost tribes of Darkest Africa', perhaps? The evil sorcerers ruling from an extinct volcano and the giant spiders with associated cult fit right in.

Omnirizon: I agree about the grind-up. The various Eskimo tribes probably get fed up that they're all called Inuit, too. And all those Celts, Angles, Saxons, Normans (and Vikings, Romans etc...) probably get annoyed at being lumped together as English these days.
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Old February 11th, 2008, 03:23 AM
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Default Slightly snide comment of the day.

I think it all started with the English, Germans, and French calling themselves "white".
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Old February 11th, 2008, 11:58 AM

Agema Agema is offline
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Default Re: Slightly snide comment of the day.

It's not really a lack of animist cultures. The early Ulm, Marverni and so on are based on European nations at the point where ancestor- or animal-worship was transmuting into the idea of Gods.

It's more that most of the nations are based on European cultures. Maybe not a surprise considering what I assume (maybe unsafely!) the cultural upbringing of the creators and most players. There aren't really any nations covering the Arabs and Persia, south-east Asia, and so on, either.

* * *

LA Atlantis are basically Eskimos, aren't they?
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