|
|
|
|
 |

February 10th, 2008, 03:11 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: Guide to communions
Depends on the spell mostly. If you're spamming low level evocations your magic path (boosted through the communion) is high enough, you may only be giving your slaves like 4 fatigue. In that case it should be fine for the slaves to cast themselves to 100 fatigue, and then it will still be a long time before they get to 200 and start taking damage.
On the other hand if you're casting battlefield wide spells that have several hundred fatigue attached to them, you probably don't want your slaves casting additional spells.
|

February 10th, 2008, 10:51 AM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Guide to communions
Having the slaves in the classic communion cast spells is a dangerous move best reserved for battles you're not sure you can win otherwise. The reason is because going 15 turns before slaves die will take you through most battles, but if you can only last 10 turns you'll often find your slaves dying as your masters try to hit the fleeing remnants of your enemy. Not much more annoying than that... 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

February 10th, 2008, 10:57 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Guide to communions
Quote:
Baalz said:
Having the slaves in the classic communion cast spells is a dangerous move best reserved for battles you're not sure you can win otherwise. The reason is because going 15 turns before slaves die will take you through most battles, but if you can only last 10 turns you'll often find your slaves dying as your masters try to hit the fleeing remnants of your enemy. Not much more annoying than that...
|
I think this really just depends. When I was playing Arco I was able to always have my slaves spamming soul slay. Since my communions were built around a Banner of the Northern Light + Power of the Spheres, a guy who already has 3 astral isn't going to be paying much fatigue to cast Soul Slay.
Jazzepi
|

February 10th, 2008, 10:59 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Guide to communions
I have been using communion slave, banishmentx4, stay behind troops on a big communion. It works very well vs undead armies and is no real danger to your slaves because banishment is 0 fatigue. So why not cast it?
Works with any 1S 1H mage/priest.
|

February 10th, 2008, 11:20 AM
|
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Guide to communions
Jazzepi:
But problem is that you can just script for 5 turns, in late game when you have expensive spells researched masters will cast them, even if they are totally useless [for example enemy slowly routing]. And casting 100+ fatigue spells every turn is exhausting. Especially when you add Phenix Pyre to that you have nice effect
Baalz:
Many nations can access higher level battle spells only through communions, so hard to avoid them or use just low level spells.
|

February 10th, 2008, 01:35 PM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Guide to communions
The simple answer is not to leave the casters with surplus gems. Then they flat-out can't cast anything with 100+ fatigue.
|

February 11th, 2008, 03:11 AM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Guide to communions
Quote:
Meglobob said:
I have been using communion slave, banishmentx4, stay behind troops on a big communion. It works very well vs undead armies and is no real danger to your slaves because banishment is 0 fatigue. So why not cast it?
Works with any 1S 1H mage/priest.
|
Oops, yeah I forgot to mention this, adding it to the guide.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

February 11th, 2008, 05:14 AM
|
|
Second Lieutenant
|
|
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
|
|
Re: Guide to communions
I have another question:
In one of my MP games, I tried to take Indy provinces (it's a big map) by having five Thaumaturgs (1S1D2H) lead a horde of Shadow Vestals and Longdead Horsemen. I had them each scripted thus:
Com Slave/Divine Blessing/Spells
Com Slave/Unholy Blessing/Spells
Com Slave/Prot of the Sepulchre/Spells
Com Slave/Pwr of the Sepulchre/Spells
Com Master/Spells
When I reviewed the battle results, these orders were ignored. They cast the Communion Master and Communion Slaves spells, but then ignored *ALL* of the holy/unholy buffing spells, and just cast essentially random spells instead. Did I do something wrong?
Edit: Meanwhile, in another battle with another player, by Grand Thaum cast the holy/unholy buffing spells when fighting just some PD of 10-20 or so...
--IndyPendant.
|

February 11th, 2008, 05:23 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Guide to communions
Quote:
IndyPendant said:
I have another question:
In one of my MP games, I tried to take Indy provinces (it's a big map) by having five Thaumaturgs (1S1D2H) lead a horde of Shadow Vestals and Longdead Horsemen. I had them each scripted thus:
Com Slave/Divine Blessing/Spells
Com Slave/Unholy Blessing/Spells
Com Slave/Prot of the Sepulchre/Spells
Com Slave/Pwr of the Sepulchre/Spells
Com Master/Spells
When I reviewed the battle results, these orders were ignored. They cast the Communion Master and Communion Slaves spells, but then ignored *ALL* of the holy/unholy buffing spells, and just cast essentially random spells instead. Did I do something wrong?
Edit: Meanwhile, in another battle with another player, by Grand Thaum cast the holy/unholy buffing spells when fighting just some PD of 10-20 or so...
--IndyPendant.
|
Only the communion master gets a boost to his paths.
You could have added more casters and done:
Com Slave/?
Com Slave/?
Com Slave/?
Com Slave/?
Com Master/Divine Blessing/?
Com Master/Unholy Blessing/?
Com Master/Prot of the Sepulchre/?
Com Master/Pwr of the Sepulchre/?
In this case if all scripted spells are H? and the battle doesn't go too long, your 4 slaves won't die of fatigue.
Edit
Oops, got confused, you are talking about H2s. So a single cast of Power of the Spheres would be sufficient boost:
Com Slave/?/Divine Blessing/?
Com Slave/?/Unholy Blessing/?
Com Slave/?/Prot of the Sepulchre/?
Com Slave/?/Pwr of the Sepulchre/? <-- edit: H4, won't work
Com Master/Pwr of the Spheres/?
OR
Com Slave/?
Com Slave/?
Com Master/Divine Blessing/?
Com Master/Unholy Blessing/?
Com Master/Prot of the Sepulchre/?
Com Master/Pwr of the Sepulchre/? <-- edit: H4, won't work
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

February 11th, 2008, 12:47 PM
|
|
Second Lieutenant
|
|
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
|
|
Re: Guide to communions
Aha, very simple error. Slaves only have their magic levels increased for fatigue calculation, not for determining what spells they can cast. Thanks, vfb.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|