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  #1  
Old February 11th, 2008, 06:00 PM

quantum_mechani quantum_mechani is offline
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Default Re: A call for aid!

Interesting, 2 eagle warriors just randomly became commanders with (thematic) magic, and a slave warrior became a plain troop commander.
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  #2  
Old February 11th, 2008, 06:02 PM
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Default Re: A call for aid!

Quote:
quantum_mechani said:
Interesting, 2 eagle warriors just randomly became commanders with (thematic) magic, and a slave warrior became a plain troop commander.
This is what happened to me when my turn was messing up. I would suggest deleting the files for sloth, and redownloading your turn.

Jazzepi
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Old February 11th, 2008, 06:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: A call for aid!

Same thing even when downloaded into a fresh folder.
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Old February 11th, 2008, 07:38 PM

llamabeast llamabeast is offline
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Default Re: A call for aid!

Jazzepi - sorry you didn't like the decision. I agree it's a little questionable - still, at times when turns are critical, I think if possible the outcome should not be determined by players running out of time. While it would have been better if shard had let me know in advance, that was the decision I made this time. The main reason I wouldn't make it more often is that it would be too much work. Having said that I think I will refrain from doing the same thing in future because it causes confusion and feels a little unfair. The responsibility's entirely mine though, not shard's.

Anyway, as I say, sorry if you didn't like it. It wouldn't make a lot of sense to go back and rehost again without shard's turn.

QM: a couple of games seem to have had bugs along these lines occasionally, and I'm stumped as to what could be causing them. There was nothing weird about the rehosting, I used the same 2h files as the first time.
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Old February 11th, 2008, 10:13 PM

quantum_mechani quantum_mechani is offline
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Default Re: A call for aid!

Actually, the same thing occurred in the host both with and without shard's turn. This isn't the first game I've recently seen this in either, and I'm also stumped as far as any common factors.
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Old February 12th, 2008, 12:20 AM
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Default Re: A call for aid!

Quote:
llamabeast said:
Jazzepi - sorry you didn't like the decision. I agree it's a little questionable - still, at times when turns are critical, I think if possible the outcome should not be determined by players running out of time.
Let me explain something. There were multiple mages (we're talking something like a dozen or so) patrolling a certain territory for multiple turns. When I attacked in the first instance of the host, those mages were still patrolling (as they were for several turns before my attack, verified by scouts that were constantly caught by the patrollers). Now, in the second instance, when the overwhelming force I brought to bear on that province was made clear, none of those mages were patrolling. However, the province where I attacked with a weaker army was heavily reinforced.

Shard did not make the deadline. You're punishing *me* for a mistake *he* made by giving him a chance to change his orders between battles after being given perfect information about my attacking armies.

I can't prove that those mages would still have been patrolling anymore than Shard can prove that they would have moved back, but it is awfully convenient that his forces withdrew from the stronger pairs of armies, and stayed in place against the weaker of the pairs.

I'm really questioning if I should even bother staying in these games if you're going to let people rehost after two large battles have occurred because of a mistake they made completely under their own control. You have TWO DAYS to take your turn. I'm playing Ermor, probably the largest and most micro intensive empire in the game ATM. I don't miss my turns, and when I do, believe me I've staled 4-5 times as R'yleh in BAG, I take responsibility for it.

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Old February 12th, 2008, 05:59 AM

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Default Re: A call for aid!

Jazzepi, I want to make one thing clear straight away: I can see the time Shard's e-mail was sent, and it was indeed before hosting. Furthermore it arrived within a few seconds of hosting. There's no way he could have used information from the hosting. That's quite an important point - if there was any way he could have seen the new turn before sending his e-mail, I obviously would not have rehosted, because that would have been stupid.

So, you're not being punished for him making a mistake. As far as you're concerned the situation is as it would be if he had taken his turn well in advance.

I'm very sorry that this happened in the way it did, because I can see that it must be very annoying for you. But please remember - the injustice is only the same as happens every time I give someone an extension without them asking, which happens reasonably often. No more.
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  #8  
Old February 12th, 2008, 12:42 PM
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Default Re: A call for aid!

That's not at all what I thought was going on. Apologies for protesting so much. Carry on!

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