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February 12th, 2008, 01:32 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: quickness attack bonus?
Seems strange. I thought W9 gave 50% quickness. It is supposed to. Also it is an fx and not a ben. Fx's can add together. Ben's cannot. Ben's comne from items and spells. Ben's give +3att +3def.
Also AP should be lowered due to encumbrance if you have a Jade armor. Use boots and no armor instead to be certain of effects.
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February 12th, 2008, 06:30 PM
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Join Date: Mar 2007
Location: Japan
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Re: quickness attack bonus?
Quote:
Kristoffer O said:
Seems strange. I thought W9 gave 50% quickness. It is supposed to. Also it is an fx and not a ben. Fx's can add together. Ben's cannot. Ben's comne from items and spells. Ben's give +3att +3def.
Also AP should be lowered due to encumbrance if you have a Jade armor. Use boots and no armor instead to be certain of effects.
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In my test scenario I had to hit next turn a couple time, so the Harbringer is now base:
Base Action Points: 16
Heroic Ability: +108 percent
Current Action Points: 33
With boots of quickness, he is:
Current Action Points: 66
With jade armor, he is:
Current Action Points: 50
With just a bless and no armor he is:
Current Action Points: 49
Argghh ... before I had co-incidental values. Thanks for the clarification, KO! Whoops! I didn't take encumberance into account.
So the formula when spell quickness is active is actually something like Code:
CurrentAP = (BaseAP - (Enc-1) + Power) * (1 + Heroic) * 2
And when only W9 bless is active it is Code:
CurrentAP = (BaseAP - (Enc-1) + Power) * (1 + Heroic) * 1.5
Is that right? I think before the '* 2' or '* 1.5' is applied, the value is floored/truncated/converted to int.
Anyway, the W9 bless and spell quickness don't stack, but I'll keep the heavy armor off my heroic quickness guys!
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February 13th, 2008, 01:42 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: quickness attack bonus?
CAP= BAP * [1+(ben+fx)]
ben = 1 or 0, given by item or spell
Fx = incremental. Heroic starts at about .25 and bless is constant .50
I have no idea where encumbrance is added
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February 13th, 2008, 02:18 PM
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First Lieutenant
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Re: quickness attack bonus?
How do attacks and quickness work when you hold multiple weapons? Do you get another round of attacks with all your weapons or just one extra attack? I don't have my book on me, but how do multiple attacks work?
Say, if a Nataraja has 2 pairs of Gloves of the gladiator, horned helm, kicking boots and a stone bird. How many times does he attack? How many times would he attack if quickened?
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February 13th, 2008, 02:31 PM
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National Security Advisor
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Re: quickness attack bonus?
Quickness grants another action. Action may consist of moving, moving and spending the rest of your points on full attack, or full attack. Full attack means that you attack with all of your weapons. There could be spellcasting instead of the full attack.
The Nataraja would attack 4+4 (gloves) + 1 (helm) +1 (boots) +1 (bird) = 11 times/full attack. With quickness, that'd be twice the actions, so twice the full attacks, so 22 attacks.
However, it's been "known" for a long time that a single full attack can only target one battle grid, and thus maximum of one giant/titan, or 3 humans; with quickness this would be two grid squares: 2 titans or 6 human infantries. I think some people have said something to the contrary before being silenced by this "knowledge", it could be that this, too, is false and that a dozen attacks actually kill a dozen militia. It should be pretty easy to test if someone felt like (dis)proving the fact.
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February 13th, 2008, 05:24 PM
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Major General
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Re: quickness attack bonus?
To tie this in with KO's post above:
An 'attack action' consists of all your attacks (as listed when you right-click on a unit's attack score?), and subtracts your BAP from your Action Points for the turn). I don't think it's possible to attack with less than your full number of attacks.
The whole 'extra attack' bit really means that when your CAP value is higher than your BAP, you may have AP left after making an 'attack action'. Those can then be used to attack again (or move, or whatever).
There's a good example of AP use on page 74 of the manual.
I actually find it confusing to think in terms of Quickness granting an action rather than extra AP (a legacy of my days spent playing Laser Squad, perhaps).
Also, thinking in terms of AP rather than actions may help if you need to factor in Haste as well as Quickness.
I'm guessing here, but does casting a spell set CAP to zero instead of subtracting BAP from CAP?
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February 13th, 2008, 07:17 PM
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Sergeant
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Re: quickness attack bonus?
> with quickness this would be two grid squares: 2 titans or 6 human infantries. I think some people have said something to the contrary before being silenced by this "knowledge"
I have not been silenced, I know it's not true. Every turn in DangerPudding, my Jarl(W) attack 3-4 squares per round (not every round, but often) He used to do 5, but I gave him heavier armour when he started fighting oni as opposed to lifeless and could avoid fatigue. Everz (Yomi in game) can confirm. Now Jarl(W) gets 62aps per turn, with 16 base, and -2 from armour (definitely penalizes for more after multiplication)
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February 13th, 2008, 06:21 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: quickness attack bonus?
Quote:
Kristoffer O said:
CAP= BAP * [1+(ben+fx)]
ben = 1 or 0, given by item or spell
Fx = incremental. Heroic starts at about .25 and bless is constant .50
I have no idea where encumbrance is added
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(1) There is no stacking of the AP bonus for bless quickness and spell quickness. Please see the attached game. Sorry, forgot to back it up and one of the nations got dom killed, so it's just the one battle to look at.
(2) Sorry, don't have a saved game for this. Testing with heroic quickness looked like:
CAP= [BAP - (enc-1) + power] * [1+(ben)] * [1+(fx)]
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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