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February 12th, 2008, 09:47 PM
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Re: PBW needs your help
But wouldn't eliminating the image files cause the game to revert to using the Abbidon(or whatever it defaults to) shipset? Or are you saying all that is neccesary to keep the empire linked to the proper shipset is that the server has the properly named folder in the empire directory? Geo raises hand and prepares to slap himself upside the head...
Edit: No, that's not right. An empty folder wont work. Is it just some specific text files? Or a certain one or few image files? The turns will process with nothing. What I need to know is how little can they process and not change the empire image the next time the player opens their turn.
This should only affect player empires anyway. If they miss their turn and the AI takes over, whether it follows the AI behavior prescribed by the particular mod they are using will be the least of their concerns. The issue of AI behavior would be nice to deal with, but probably beyond the scope of what I will be able to accomplish. There are simply too many variables.
All I'm trying to do is make it so you can use a custom shipset in a PBW game and your empire will still look like it's supposed too when you get your turn back from PBW.
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February 12th, 2008, 10:13 PM
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Re: PBW needs your help
Yes, just keep all the empire folders with the text/csf files stored in it. That should keep everything in order for the players.
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February 12th, 2008, 11:26 PM
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Re: PBW needs your help
Quote:
Captain Kwok said:
Yes, just keep all the empire folders with the text/csf files stored in it. That should keep everything in order for the players.
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No, that's not correct. When I run a turn with just those files and no image files the game changes the empire to another shipset.
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February 13th, 2008, 12:00 AM
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Re: PBW needs your help
I was under the impression that running the game using the command line to process the turn neglected to load any images. If that's not the case, then MM should be considering that. It should be so as long as the model files are present (needed for combat calculations) and the slot layouts are present (for damage allocation, design creation) and other AI important files like the scripts or speech files, that it should run with no issues.
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February 13th, 2008, 12:14 AM
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Re: PBW needs your help
Hey, welcome to my world Kwok.  These are issues that have been brought up over and over to no avail. This is why I've delayed a year in implementing custom shipsets for SE5. At this point I'm no longer trying to get the issues resolved and I'm simply trying to come up with the best way to work around them and get it done with what we've been given.
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February 13th, 2008, 12:15 AM
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National Security Advisor
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Re: PBW needs your help
By the way, what's a "model file"?
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February 13th, 2008, 12:56 AM
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National Security Advisor
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Re: PBW needs your help
The model files are the .x files in an empire's folder. They're definitely required for combat resolution.
Does SE4 require the images for command prompt processing?
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