|
|
|
 |

February 12th, 2008, 11:55 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: New Map - AomOgre 3.01
Yet another screen:
|

February 12th, 2008, 11:56 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: New Map - AomOgre 3.01
And one more:
|

February 13th, 2008, 12:04 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: New Map - AomOgre 3.01
Nice!
|

February 13th, 2008, 03:41 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: New Map - AomOgre 3.01
Very, very nice!
|

February 13th, 2008, 03:43 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New Map - AomOgre 3.01
That is a good map!!!!!!!!!!!!
|

February 13th, 2008, 03:51 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: New Map - AomOgre 3.01
I really like what you've done with the small islands and the caves. But it would be even cooler if the caves was linked to a small underground network and maybe a subterranean city or two.
Two thumbs up! Way up! 
|

February 13th, 2008, 05:17 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: New Map - AomOgre 3.01
That's a sweet-looking map indeed!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|