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February 13th, 2008, 02:18 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
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Re: quickness attack bonus?
How do attacks and quickness work when you hold multiple weapons? Do you get another round of attacks with all your weapons or just one extra attack? I don't have my book on me, but how do multiple attacks work?
Say, if a Nataraja has 2 pairs of Gloves of the gladiator, horned helm, kicking boots and a stone bird. How many times does he attack? How many times would he attack if quickened?
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February 13th, 2008, 02:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: quickness attack bonus?
Quickness grants another action. Action may consist of moving, moving and spending the rest of your points on full attack, or full attack. Full attack means that you attack with all of your weapons. There could be spellcasting instead of the full attack.
The Nataraja would attack 4+4 (gloves) + 1 (helm) +1 (boots) +1 (bird) = 11 times/full attack. With quickness, that'd be twice the actions, so twice the full attacks, so 22 attacks.
However, it's been "known" for a long time that a single full attack can only target one battle grid, and thus maximum of one giant/titan, or 3 humans; with quickness this would be two grid squares: 2 titans or 6 human infantries. I think some people have said something to the contrary before being silenced by this "knowledge", it could be that this, too, is false and that a dozen attacks actually kill a dozen militia. It should be pretty easy to test if someone felt like (dis)proving the fact.
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February 13th, 2008, 05:24 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: quickness attack bonus?
To tie this in with KO's post above:
An 'attack action' consists of all your attacks (as listed when you right-click on a unit's attack score?), and subtracts your BAP from your Action Points for the turn). I don't think it's possible to attack with less than your full number of attacks.
The whole 'extra attack' bit really means that when your CAP value is higher than your BAP, you may have AP left after making an 'attack action'. Those can then be used to attack again (or move, or whatever).
There's a good example of AP use on page 74 of the manual.
I actually find it confusing to think in terms of Quickness granting an action rather than extra AP (a legacy of my days spent playing Laser Squad, perhaps).
Also, thinking in terms of AP rather than actions may help if you need to factor in Haste as well as Quickness.
I'm guessing here, but does casting a spell set CAP to zero instead of subtracting BAP from CAP?
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February 13th, 2008, 07:17 PM
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Sergeant
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Join Date: Aug 2007
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Re: quickness attack bonus?
> with quickness this would be two grid squares: 2 titans or 6 human infantries. I think some people have said something to the contrary before being silenced by this "knowledge"
I have not been silenced, I know it's not true. Every turn in DangerPudding, my Jarl(W) attack 3-4 squares per round (not every round, but often) He used to do 5, but I gave him heavier armour when he started fighting oni as opposed to lifeless and could avoid fatigue. Everz (Yomi in game) can confirm. Now Jarl(W) gets 62aps per turn, with 16 base, and -2 from armour (definitely penalizes for more after multiplication)
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February 13th, 2008, 09:30 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: quickness attack bonus?
That's with increased AP, or with quickness/Heroic Quickness/whatever.
I'm talking about the number of attacks without quickness. Basically, if Nataraja with four Swords of Swiftness can kill 3 people or 8. I just tested this: a Nataraja with 7 attacks (sword of swiftness = 2, picus's axe = 2, wave breaker = 3) always killed one full grid's worth of people in one turn. Maximum killed was 3, minimum killed was 1 when the enemy was retreating.
Units CAN move and attack on the same turn. You've all seen archers move a bit closer before attacking, or cavalry moving and delivering a devastating charge that decimates the enemy force. The Nataraja of the above example moved forward and killed 3 people, so the above test also proves it.
This means that to target 3-4 squares, you'd need at least 151% Heroic Quickness and normal Quickness. You can't target 9-12 units with the above Nataraja, except if he has 151% Heroic Quickness and normal Quickness, even if he had infinite amount of attacks.
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February 14th, 2008, 03:23 AM
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Sergeant
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Join Date: Aug 2007
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Re: quickness attack bonus?
I believe it is less than 151% Heroic. My Jarl has about 130% and casts 'Quicken Self'. He gets to 62 Aps, and one full attack costs 16 Aps. So he makes 3 or 4 attacks per round. Actually, from watching battle, I could swear that he attacks twice before my archers fire and then three more times (all on my turn) but I do not see how it is possible. If it was not MP, I would remove his armour and see what he does in cold province (he gets Aps from cold too)
As it is, I will post here when I learn more (until someone nails him)
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February 14th, 2008, 03:49 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: quickness attack bonus?
What's he wearing? My calculation for AP looks about right, if he's got an encumbrance 1 shield and encumbrance 1 armor:
CAP= [BAP - (enc-1) + power] * [1+(ben)] * [1+(fx)]
CAP = (16 - (4 - 1) + 0 ] * (1 + 1) * (1 + 1.3)
CAP = 13 * 2 * 2.3 = 60
Is he a little over 130% heroic? You should have +4 or +5 extra AP in a cold province, depending on how it rounds.
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