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February 15th, 2008, 03:53 AM
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Private
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Join Date: Feb 2008
Posts: 18
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Re: Scales bugs in Dom3.14
In 'Alexander' I chose order and growth scales. On turn 4 they vanished. On turn 5 I had the 'major plague' event. Now my capital's population is 13k, my temperature scales are gone... Not much of a point staying in the game.
I think that we need patch 3.15 NOW. I do not care about all the goodies that Ulm may be getting. Games are being ruined - games in which we have invested quite a bit of time.
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February 15th, 2008, 04:04 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Thanked 25 Times in 20 Posts
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Re: Scales bugs in Dom3.14
I'm in the same game and still recovering from the 3 simultaneous unrest events I got on the second turn when all my order disappeared.
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February 15th, 2008, 05:19 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Scales bugs in Dom3.14
> On turn 5 I had the 'major plague' event.
Thats harsh
I made the rare unrestricted plague event limited to turn 10+
The death 1 rare one 5+
The death 3 common one no turn limit
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February 15th, 2008, 06:25 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Scales bugs in Dom3.14
Quote:
Kristoffer O said:
> On turn 5 I had the 'major plague' event.
Thats harsh 
I made the rare unrestricted plague event limited to turn 10+
The death 1 rare one 5+
The death 3 common one no turn limit
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But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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February 15th, 2008, 06:38 AM
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Private
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Join Date: Feb 2008
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Re: Scales bugs in Dom3.14
I have NEVER seen the major plague (half population dies) happen with a growth dominion before 3.14. In the few weeks since the patch, I have had it happen in two of the three games I am in, both times in my capitals. Yes, order/growth/misfortune used to be a gamble, but a smart one.
Now, it is suicide. Turn two, goodbye order. Turn three, farewell growth. Misfortune's there to stay, of course. And that's with dominion 7.
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February 15th, 2008, 08:52 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Scales bugs in Dom3.14
The rare plague is not affected by scale restricitons in any way. It is just rare, thus more common with misfortune and turmoil. It can happen in growth. But the other two plague events need death 1 or 3.
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February 15th, 2008, 10:14 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Scales bugs in Dom3.14
Quote:
calmon said:
But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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Yea but when your order vanishes you have a much higher chance of getting the really bad events.
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February 15th, 2008, 10:21 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Scales bugs in Dom3.14
Quote:
Velusion said:
Quote:
calmon said:
But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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Yea but when your order vanishes you have a much higher chance of getting the really bad events.
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Sure, but this is a bug and should be fixed in the next patch.
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February 15th, 2008, 10:42 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Scales bugs in Dom3.14
Quote:
calmon said:
Quote:
Velusion said:
Quote:
calmon said:
But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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Yea but when your order vanishes you have a much higher chance of getting the really bad events.
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Sure, but this is a bug and should be fixed in the next patch.
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Okaaaay.....
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February 15th, 2008, 02:00 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
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Re: Scales bugs in Dom3.14
Quote:
calmon said:
Quote:
Velusion said:
Quote:
calmon said:But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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Yea but when your order vanishes you have a much higher chance of getting the really bad events.
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Sure, but this is a bug and should be fixed in the next patch.
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Which is whole point! We want new patch released as soon as possible, without Ulm Arc, Whatever Arc, and without time spent on testing new content.
Because we are order/misfortune gamblers, or play cold races in games THAT ARE GOING ON.
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