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February 16th, 2008, 03:01 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: Battlefield Support Missiles and Rockets?
Quote:
PlasmaKrab said:
Debriefing:
-Accuracy has really NO influence.
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No surprise.
Quote:
PlasmaKrab said:
Even then, I haven't found the change in accuracy caused by top-notch FOs (including allied para OPs from OOB 13...) to be worth the bother and reflective of the accuracy of modern missiles.
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That's interesting. But then again in reality for everybody
save maybe the US several years down the road guided artillery rounds and such are going to be a limited availability weapon, while the FOs give accuracy boost to any weapon with any ammo supply available. So maybe accuracy in the game was not fully jacked up to "realistic" levels to compensate for that.
Quote:
PlasmaKrab said:
In both cases, FROGs are basically in the ballpark (or out of it, if you prefer), but the 50m CEP of the Russian SSMs of the last 20+ years are nowhere to be found.
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I always thought that FROG and similar weapons were about the max you could milk from this game engine that were still somewhat realistic.
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February 16th, 2008, 04:13 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Battlefield Support Missiles and Rockets?
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 16th, 2008, 05:25 PM
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Captain
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Join Date: Jul 2005
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Re: Battlefield Support Missiles and Rockets?
Quote:
Suhiir said:
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
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Yeah, unfortunately you can't make it so it can knock down foliage. I always wished that the game allowed for building a weapon big enough to turn a hex with trees into a clear one.
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February 18th, 2008, 05:23 AM
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Lieutenant General
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Join Date: Apr 2007
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Re: Battlefield Support Missiles and Rockets?
Quote:
thatguy96 said:
Quote:
Suhiir said:
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
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Yeah, unfortunately you can't make it so it can knock down foliage. I always wished that the game allowed for building a weapon big enough to turn a hex with trees into a clear one.
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Yeah, know you can't do anything to the vegitation - more a flavor thing then anything else.
I was also once trying to figure out how to make a tac nuke for a scenario idea I had. Didn't have any luck tho.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 18th, 2008, 08:58 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Battlefield Support Missiles and Rockets?
I once tried to make a tac nuke by calcullating its HE kill (using kiloton equivalent and the same formula I use for HE) and then making a weapon tha'd fire a required nuber of HE Kill 255 warheads, but the survivability in ground zero was too high.
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February 18th, 2008, 01:32 PM
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Lieutenant General
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Re: Battlefield Support Missiles and Rockets?
Oh?
I'm not overly worried about survivability, again I'd planned to use it for a scenario starter.
BOOM !!!
Now play the scenario with the "remnants" of your forces.
What did you wind up with as a number of warheads from your calculation Marek_Tucan?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 18th, 2008, 06:03 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Battlefield Support Missiles and Rockets?
Found just for Davy Crockett - for minimal yield (10kt) some 4 and a bit HEK 255 warheads, for max yield (250kt) ca. 22 such warheads. AFAIK tried also double the number of HEK 128 warheads. But don't recall exact numbers, though I may be able to repeat the tests if you like. What I do remember is that I was unimpressed.
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