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March 26th, 2002, 08:53 PM
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Corporal
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Join Date: Jan 2002
Location: Sol III
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Re: Organic Infestation ?
Ok, here is the prototype for all to see.
Take a look; make suggestions; criticise, poke fun, gawk and all that.
http://mywebpages.comcast.net/cbinko...ystemTypes.txt
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March 26th, 2002, 09:34 PM
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Corporal
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Join Date: Mar 2002
Location: NJ, USA
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Re: Organic Infestation ?
quote: Originally posted by Arak Koba:
JFYI, the negative 'system - movement towards center' value didn't work.
No repulsion for Novas then.
Plus some other stuff.
Maybe an integer value is required (if the program recognizes values between 0 and 1).
Also, Pulsars/Quasars/Neutron Stars could be added. Pulsars, for example, could cause alternating shield/sensor blockage as well as increasing damage the closer a ship got.
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March 27th, 2002, 06:00 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Organic Infestation ?
Anyone have luck with changing the new system types to Nebulae and seeing if that lets you use the nebula destroyer to make a new star or something like that? (Haven't had a chance to do much like that since I play at High tech costs and that makes stellar manip *very* expensive.)
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March 28th, 2002, 04:22 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: Organic Infestation ?
Wow, i am just starting to play/discover gold but it is great. I think these are all very valid, check out Campaign 1 by someone i can't figure out who, ill upload a zip if ppl want it
the point is it has some really cool system ideas. I was preplexed, one was a trap system (moves everyone into center by 7 moves each turn, more htan early ships can handle) etc.
here is the description:
Welcome to the Space Empires IV Campaign! This campaign is high difficulty and intended for those who have already grasped the basics of the game engine. You start off as the Xi'Chung, minions of the mysterious 'Ancient Empire'. Now that your masters have left it is up to you to decide how to proceed. Will you seek to explore the Ancient's abandoned domain, or will you conquer all of those who dare oppose you ? You decide. Proceed if you dare.
It isn't hard.
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March 28th, 2002, 07:34 AM
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Corporal
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Join Date: Jan 2002
Location: Sol III
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Re: Organic Infestation ?
quote: Originally posted by wr8th:
Maybe an integer value is required (if the program recognizes values between 0 and 1).
.
I wrote Aaron about this, and he says its not implementable in the current build. He says it is on the to-do list, however. (as far as negative center movement)
And Sinapus, I will give that a try. In a current game, I have a star forming sector and I have all the techs and ships needed to create a nebulae. Let's see if it works!
[ 28 March 2002: Message edited by: Arak Koba ]
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March 28th, 2002, 10:33 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Organic Infestation ?
Novae / Supernovae: How about modding dozens of invisible stars into the system so that ships with solar supply collectors are instantly charged up to maximum?
Also, all those extra stars would (should) increase the chance of a stellar instability random event, causing the system to explode, as every good nova should.
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March 28th, 2002, 11:52 AM
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Corporal
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Join Date: Jan 2002
Location: Sol III
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Re: Organic Infestation ?
dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.
Sinapus, I think I figured a way to do the nebulae/star creation thing with the systems in question, but it requires going into systemtypes.txt and changing the system type to 'nebulae' instead of 'normal'. Otherwise, the game just won't register the stellar manupilation in those systems.
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