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March 28th, 2002, 07:34 AM
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Corporal
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Join Date: Jan 2002
Location: Sol III
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Re: Organic Infestation ?
quote: Originally posted by wr8th:
Maybe an integer value is required (if the program recognizes values between 0 and 1).
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I wrote Aaron about this, and he says its not implementable in the current build. He says it is on the to-do list, however. (as far as negative center movement)
And Sinapus, I will give that a try. In a current game, I have a star forming sector and I have all the techs and ships needed to create a nebulae. Let's see if it works!
[ 28 March 2002: Message edited by: Arak Koba ]
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March 28th, 2002, 10:33 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Organic Infestation ?
Novae / Supernovae: How about modding dozens of invisible stars into the system so that ships with solar supply collectors are instantly charged up to maximum?
Also, all those extra stars would (should) increase the chance of a stellar instability random event, causing the system to explode, as every good nova should.
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March 28th, 2002, 11:52 AM
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Corporal
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Join Date: Jan 2002
Location: Sol III
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Re: Organic Infestation ?
dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.
Sinapus, I think I figured a way to do the nebulae/star creation thing with the systems in question, but it requires going into systemtypes.txt and changing the system type to 'nebulae' instead of 'normal'. Otherwise, the game just won't register the stellar manupilation in those systems.
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March 28th, 2002, 05:01 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Organic Infestation ?
[quote]Originally posted by Arak Koba:
[QB]dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.
There is a stellar ability "Planet obscuration" Does it work and How ? In Proportions, some systems have planets with this ability (specified in system.types), but I could not find any effect of it. The supposedly hiden planet and colony on it is visible as any other planets.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 28th, 2002, 05:16 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Organic Infestation ?
quote: Originally posted by Arak Koba:
dogscoff, I still haven't figured out how to make invisible stuff. Any advice is appreciated.
Sinapus, I think I figured a way to do the nebulae/star creation thing with the systems in question, but it requires going into systemtypes.txt and changing the system type to 'nebulae' instead of 'normal'. Otherwise, the game just won't register the stellar manupilation in those systems.
Actually, that was what I meant by "change the system type". I just haven't gotten that level of tech to try it yet. 
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...can you and your associates arrange that for me, Mr. Morden?
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March 28th, 2002, 08:23 PM
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Corporal
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Join Date: Jan 2002
Location: Sol III
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Re: Organic Infestation ?
Ahh!
I thought you meant, 'change the nebulae systems to a different type through manipulation'.
I need my morning bisquit! 
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March 28th, 2002, 08:27 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Organic Infestation ?
quote: Originally posted by Arak Koba:
Ahh!
I thought you meant, 'change the nebulae systems to a different type through manipulation'.
I need my morning bisquit!
No problem. I'm debating with myself whether or not I want to make the Spatial Rupture systems have the black hole type so the black hole destroyer can eliminate those, or just keep them.
IIRC, the nebula destroyer (judging from the description at least) puts a star in the middle of the system. Has anyone managed to go do that? (I know, I know. I'll have to get the tech and try on my own.)
[ 28 March 2002: Message edited by: Sinapus ]
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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