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February 16th, 2008, 11:57 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: MA Pangaea strategies
I'll second that there is little reason not to take a Gorgon if you are able.
In addition to her utility with any strategy, the e9n4 bless is also a strong option for any Pan era.
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February 17th, 2008, 02:04 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: MA Pangaea strategies
I play MA Pangaea almost the same as EA Pangaea, except you get those unbelievably awesome Centaur Cataphracts. I think your best bet is a dominion 10 awake Gorgon. In single player I take Turmoil 1, Sloth 1, Growth 1, Luck 1, Magic 1 and that leaves you with 8 points. I'm sure there's a more ideal setting for MP.
I actually don't bother too much with Hoplites and Minotaurs, Cataphracts and Maenads should take you through all the indys no problem. I don't think the undead angle is strong enough either.
I'm not sure what you do with ALL your nature gems, but since you don't have astral you'll probably Faery Trod a lot. You can also forge Vine Shields, Eye Shields, and Rings of Regeneration en masse. Lamia Queens help you diversify your extremely limited magic paths. Alchemy? 
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February 17th, 2008, 02:05 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: MA Pangaea strategies
I like the money from order, so i do not take turmoil. I also like growth for the blood magic.
Gorgon is a must, but she is somewhat fragile with the low hps. So id take a dormant gorgon with 2 air, 4e and 5n. When she gets some alt buffs, she will be tougher than nails.
Expansion is easy with castle bought troops. Alt 5 is a good goal so you can cast mother oak. Since you have no real thugs, unless you can branch into death magic, i would do blood.
id blood hunt early and research blood 1 early and crank out some spine devils. they are tough and cheap.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 17th, 2008, 03:06 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: MA Pangaea strategies
Its highly unorthodox but i have won a game (by proxy) where I took good scales Order 3 Production 3 and an imprisioned Monolith and just cranked out the war minotuars.
War minotuar rush was so effective I took out two of my neighbors and controled 1/3 of the map before I had to switch tactics. Do not underestimate them, even against Hydras and Elephants and Giants they won.
I got bored and really busy and had to sub the rest of the game out, but Pangea ended up winning under the leadership of Baalz (who is a much better player than I).
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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February 17th, 2008, 03:15 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
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Re: MA Pangaea strategies
Quote:
Cor2 said:
Do not underestimate them, even against Hydras and Elephants and Giants they won.
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__________________
Power is an illusion...
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February 17th, 2008, 03:30 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Pangaea strategies
I've only played EA Pangaea in MP, but I think that much of the same stategies apply. And I agree with the consensus.. Gorgon is a must.
Recruit a lot of Pans. They are expensive, but they are good researchers, and they summon a lot of Maenads. You cannot discount the power of freespawn Maenads. They don't hold up well against archers, but they have a very good attack, and they hardly ever rout.
Your easy Nature gem income can be applied rather quickly, if you take a Gorgon with E9, N5, sleeping, by casting Mother Oak and then Gift of Health. These are not usually dispelled by the other players, since they are not seen as very powerful Globals, and don't cause any harm to the other players.
Late game is tough. Hopefully you have found some indy mages that can round out your forces. Otherwise, you will fall to Tartarians and Astral summons.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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February 17th, 2008, 08:52 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: MA Pangaea strategies
Pan also works very well with a Rainbow with F4W4S4 and wathever else you want, as magic diverity wont hurt, especially later on.
Then i would use white cenataurs and CWs, cataphracts just get fatigued and get killed easily, also cataphracts thend to tire out while storming fortresses, when you use CWs with relieve your fatigue will stay down at 0, and you can go sloth 3.
And after you have army of gold, the protection does no longer matter anyway.
And i would do my research with dryads, if you use magic 1, you pay 1 gold upkeep per RP with dryads, as opposed to 2,6 per RP with pans, and with pangaea you will have high upkeep anyway (pan costs 24 gold per turn.)
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February 17th, 2008, 10:01 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Pangaea strategies
Man, all the games I've played with Pan, and I never noticed that the Pans cost that much upkeep. No wonder I'm always broke when playing Pangaea. Thanks Hadrian.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 16th, 2008, 11:47 PM
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Corporal
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Join Date: Jan 2008
Posts: 55
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Re: MA Pangaea strategies
how much doest the chaff cost in upkeep
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life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
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