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  #1  
Old February 17th, 2008, 02:05 AM

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Default Re: MA Pangaea strategies

I like the money from order, so i do not take turmoil. I also like growth for the blood magic.

Gorgon is a must, but she is somewhat fragile with the low hps. So id take a dormant gorgon with 2 air, 4e and 5n. When she gets some alt buffs, she will be tougher than nails.

Expansion is easy with castle bought troops. Alt 5 is a good goal so you can cast mother oak. Since you have no real thugs, unless you can branch into death magic, i would do blood.

id blood hunt early and research blood 1 early and crank out some spine devils. they are tough and cheap.
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Old February 17th, 2008, 03:06 AM
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Default Re: MA Pangaea strategies

Its highly unorthodox but i have won a game (by proxy) where I took good scales Order 3 Production 3 and an imprisioned Monolith and just cranked out the war minotuars.

War minotuar rush was so effective I took out two of my neighbors and controled 1/3 of the map before I had to switch tactics. Do not underestimate them, even against Hydras and Elephants and Giants they won.

I got bored and really busy and had to sub the rest of the game out, but Pangea ended up winning under the leadership of Baalz (who is a much better player than I).
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Old February 17th, 2008, 03:15 AM
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Default Re: MA Pangaea strategies

Quote:
Cor2 said:
Do not underestimate them, even against Hydras and Elephants and Giants they won.
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Old February 17th, 2008, 03:30 AM
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Default Re: MA Pangaea strategies

I've only played EA Pangaea in MP, but I think that much of the same stategies apply. And I agree with the consensus.. Gorgon is a must.

Recruit a lot of Pans. They are expensive, but they are good researchers, and they summon a lot of Maenads. You cannot discount the power of freespawn Maenads. They don't hold up well against archers, but they have a very good attack, and they hardly ever rout.

Your easy Nature gem income can be applied rather quickly, if you take a Gorgon with E9, N5, sleeping, by casting Mother Oak and then Gift of Health. These are not usually dispelled by the other players, since they are not seen as very powerful Globals, and don't cause any harm to the other players.

Late game is tough. Hopefully you have found some indy mages that can round out your forces. Otherwise, you will fall to Tartarians and Astral summons.
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Old February 17th, 2008, 08:52 AM
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Default Re: MA Pangaea strategies

Pan also works very well with a Rainbow with F4W4S4 and wathever else you want, as magic diverity wont hurt, especially later on.

Then i would use white cenataurs and CWs, cataphracts just get fatigued and get killed easily, also cataphracts thend to tire out while storming fortresses, when you use CWs with relieve your fatigue will stay down at 0, and you can go sloth 3.

And after you have army of gold, the protection does no longer matter anyway.

And i would do my research with dryads, if you use magic 1, you pay 1 gold upkeep per RP with dryads, as opposed to 2,6 per RP with pans, and with pangaea you will have high upkeep anyway (pan costs 24 gold per turn.)
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  #6  
Old February 17th, 2008, 10:01 PM
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Default Re: MA Pangaea strategies

Man, all the games I've played with Pan, and I never noticed that the Pans cost that much upkeep. No wonder I'm always broke when playing Pangaea. Thanks Hadrian.
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Old February 18th, 2008, 02:28 AM
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Default Re: MA Pangaea strategies

Is it just me or is there a bunch more holy manikin spells in enchantment with the latest patch? Soem gret buffs for them (primarily regen).
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Old February 18th, 2008, 06:01 AM
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Default Re: MA Pangaea strategies

I always keep this in mind when massing units.
Normal units cost equal to their gold cost divided by 15.
Whilst all sacred units cost half that (divided by 30).

So lots of pricey mage researchers with no holiness (unlike Dryad) will empty your coffers in no time.
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Old May 16th, 2008, 11:47 PM

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Default Re: MA Pangaea strategies

how much doest the chaff cost in upkeep
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Old May 17th, 2008, 04:20 AM
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Default Re: MA Pangaea strategies

Maenads have zero upkeep.
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