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February 17th, 2008, 12:32 PM
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Private
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Join Date: Feb 2008
Posts: 11
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Re: Arthur! Monkey Outta Nowhere!
Argh! I completely missed that spell. I thought I'd combed the whole list, but apparently not. Oh well  . Thank you for the help, and I'll be researching Ench S3 to give those monkies some of their own medicine!
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February 18th, 2008, 10:02 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Arthur! Monkey Outta Nowhere!
The other thing that can be useful in protecting your important commanders, ie mages, is stationing lots of cheap indy commanders in the provinces being targeted.
The spell targets a random commander so the more 30gp commanders are present, the less 300gp mages die.
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February 19th, 2008, 03:04 AM
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Corporal
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Join Date: Mar 2004
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Re: Arthur! Monkey Outta Nowhere!
Will Anti-Missile Robes and other artifacts protect them from this spell as well?
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February 19th, 2008, 03:31 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Arthur! Monkey Outta Nowhere!
Excluding level-8 items:
50% protection (luck): Faithful, Lucky Coin, Pendant of Luck
80% protection (air shield): Shield of Valor, Robe of Missile Protection, Silver Hauberk, Amulet of Missile Protection
100% protection from 1 arrow (twist fate): Shroud, with S9/S10 god
20-80% protection (air shield): Shroud, with A4-A10 god
Other armor, shields, or items do not help, because the arrow is Armor Negating.
Artifacts or other means of getting the (luck/air shield/twist fate) attributes will provide protection as above.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 19th, 2008, 10:37 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Arthur! Monkey Outta Nowhere!
The best defense it to really just get indy commanders in the same provibce as valueble targets. Pepole really only use this spell against either lone, or low hitpoint targets valuable targets. It won't be worth casting if there is a larger group of disposbale commanders in the provice. That is also a good defense against assasination.
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February 20th, 2008, 07:21 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Arthur! Monkey Outta Nowhere!
The best defense is a Robe of Shadows. If I recall correctly then the spell does no damage at all to ethereal commanders. Good air magic can prevent from landing a hit, too, I think.
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February 20th, 2008, 07:42 AM
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Arthur! Monkey Outta Nowhere!
Not at all. There was another thread talking about this at about the same time:
http://www.shrapnelcommunity.com/thr...?Number=581736
A robe of shadows did nothing, the seeking arrow is magic damage. I didn't try with air magic on the target, but I don't see how that could help, since it's not like you get an MR roll to resist.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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