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Old February 17th, 2008, 04:24 PM
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Default Re: Mesothalassa version 1.0 (Underwater Nation)


Here is a list of all the things I am currently working on:

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I am in the process of making changes to Haida Gwaii to utilize some of the new mod commands.

Currently I plan to do the following atleast:

Change some of the graphics (They were done before the game graphics were made available)

Kachina will be more of a human type unit. She also gains storm power.

Bear Tyee will receive a #onebattlespell and a random chance for Earth/Nature.

Coyote Mother will get a random chance for astral.

Starting Fort will be modified.

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Cradle of Gaea:

I have completely overhauled all the graphics.

I plan to rework some of the spells, including add some new summonable units.

Forest Zealots will probably get the axe in favor of a new freespawn.

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Master of Magic:

All the graphics are complete (Over 500 graphics last time I counted.

10 Nations are playable at the moment.

Spells, wizards, heroes still need to be added (Their graphics are done)

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Midgard: Dark Age of Camelot

This mod is done beyond limiting the sacred to the capital. I may release it this afternoon

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Rohan:

Add a few national spells.

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Coming soon!

Once I wrap these projects up, I plan to create a nation based on the various early cultures of the Iberian Peninsula. This includes Lusitania, Basque, Belearic, and Tarsis amongst others; Also to a lesser extent Greek, Roman, Phoenician (represented through Arco and Ermor bleed overs, maybe a little bit of Marignon.)
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