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February 19th, 2008, 06:00 AM
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Corporal
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Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
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Re: Acouchi - MA game for new players (full)
The age of lizards is over for sure. With just my capitol left our mighty god wishes to support us no longer. The lizards have also lost the support of their overlord Aapeli as he is going to a cruise today and wont be back till thursday (I shall set myself to Ai).
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February 19th, 2008, 07:06 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
Posts: 78
Thanks: 23
Thanked 6 Times in 4 Posts
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Re: Acouchi - MA game for new players (full)
The Deep Ones of R'lyeh will gladly help T'ien Chi punish the Ulmish Barbarians for their warmongering ways.
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February 19th, 2008, 06:22 PM
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Private
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Join Date: Jan 2004
Posts: 48
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Acouchi - MA game for new players (full)
Is there a way to get back from AI?
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February 19th, 2008, 08:01 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Acouchi - MA game for new players (full)
I'm pretty sure the answer is no.
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February 19th, 2008, 08:36 PM
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Sergeant
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Join Date: Jan 2008
Location: West Valley City, Utah
Posts: 207
Thanks: 9
Thanked 2 Times in 2 Posts
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Re: Acouchi - MA game for new players (full)
Yup rules state once computer has taken control of a player position it cannot be reversed.
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February 25th, 2008, 04:44 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Acouchi - MA game for new players (full)
Breaking NAP is not nice. However, it is possible. Many not nice things are possible. For example, you all question my position as the one true god. However, that is a different topic.
May I suggest that, if you make a treaty, make it very clear. Misunderstandings are not needed. Betrayal will happen, but don’t do it by accident! If it happens it is not illegal, it is just not nice. But then again, we are playing a game where we are trying to kill each other, which isn't actually that nice a goal... In any case, try to find ways of building trust in your partners, so you both are comfortable.
This is a newbie game and we are all learning. If we are not, we are either not newbies or not very bright.
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February 25th, 2008, 05:33 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Acouchi - MA game for new players (full)
There is also a difference between outright treachery and acting on 'Blood in the Water'.
We can be honorable sharks in this game, but in the end we are all sharks. If someone is dying, you don't honorably stand by and let your future enemies feast on the remains.
Peace treaties and NAPs allow us to feel relatively secure with our neighbors, enough so that we can focus our energies else where. We all make them because it is strategically beneficial. If only one person was forging treaties with their neighbors, that person would win as everyone fought amongst themselves indiscriminately. Treaties also provide security on a border from other players, as you know the party you signed with is going to prevent another player from walking over and attacking you. But really the only thing holding any given treaty in place is the fact that your neighbor is roughly equal in strength to you, and both of you would suffer from war (aka: mutually assured destruction, MAD; it is how the real world works too).
When these elements have disappeared from the treaty, how much of a treaty really is it? Tien Chi is crumbling, weakened from war with Ulm, now Pythium moving in to take advantage of it. What happens to my treaty then? Is Pythium going to honor that? Do I just let them take over all the lands from this dying nation, and then forge a treaty with them as if nothing has changed?
Just being realistic
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