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February 19th, 2008, 04:28 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Connection Problems
Quote:
jimkehn said:They musta moved there this turn.
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Yes, I'm pretty sure they moved. However, that doesn't explain why there was a battle outside my castle. I asked on Dominions forum what happenes when you and an enemy movies on a friendly castle. My units should have been inside the castle. As a matter of fact, I proved this is another server I'm playing on.
I know something didn't get registered with my turn because I spent all my gold that turn and now I have 600 gold in my treasury indicating I didn't use any of it. I used my gold to purchase mercs as a matter of fact.
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February 19th, 2008, 07:15 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Castle Movement
The two Vanadrotts cast Cloud Trapeze, so attacked and defeated Machaka's PD during the magic battle phase. You didn't stale, otherwise your army would not have moved back to your home province.
Vanheim then owned the land outside Machaka's capitol after the magic battles phase. So our army moved onto your capitol first, and was defending when your army returned. Nikolai explained this in the thread about castle movement:
http://www.shrapnelcommunity.com/thr...?Number=581842
As for the gold, if you hire mercenaries, and someone takes the province where they were hired (I'm guessing it was your capitol), then you get your money back. So that explains the gold in your treasury.
Anyway, you put up an excellent fight, especially considering you were fighting on multiple fronts!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 19th, 2008, 08:01 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Castle Movement
Damn, so I was defeated fair and square. Ah well. Good game! VBF, did you plan that on PURPOSE? If so, good move.
Lol, I feel like you just solved a murder mystery VFB. There was certainly a murder!
Edit: I'm not going computer controlled till I'm completely dead.
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February 19th, 2008, 09:17 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Castle Movement
Thanks! It was on purpose, but only thanks to Nikolai, whose forum post provided me with the idea. It's definitely something I'll remember in the future.
And it sure was a good fight. I've no idea why Vanheim's mages kept spamming lightning bolt on your archers though, I had hoped they would zap your god. Plus my 'drotts were supposed to be thunderstriking, and instead they kept spewing out Ghost Wolves, bleh. Vanheim did get really lucky with your archers all targeting their first volley at my poor little air elemental instead of my troops!
Respect to Machaka for fighting it out until the end! I'm sure Vanheim will get a few more surprises from Machaka before it's all over. 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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