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  #1  
Old February 20th, 2008, 05:51 AM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
OmikronWarrior said:
The bug is good scales (Order, Production, and Growth) vanish, usually on turn 2 and good worse form there. It does seem like having a high domain can bring them back, but when those early turns are so critical and high domain not part of many designs... you get the picture. The bug has been recurring for a while, but I never got before the 3.14 patch. Not, I can't seem to start a game with out the bugs appearing.
I tested this out before it was fixed. ANY scales can be affected (well, I got Growth and Luck to disappear, didn' test for Magic), but I think they vanish in the order they're shown (order, prod, temp, etc), making order and prod the ones to disappear most often.

Provinces are affected as long as your dominion doesn't surround them, while normally it's enough that you have dominion in the province in question. It has been confirmed it was due to a reworking that happened in 3.14.
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Old February 20th, 2008, 06:07 AM
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Default Re: Semi-Official Drool Over the Next Patch Thread

THe mechanic for the disappearing scales is something like this:

Every province might get influenced by all of its neighbors scales (order, growth, prod). The more neighbors with a different scale setting the greater the chance of a change. Thus border provinces with low dominion will cause the neutral scales to spread until you have your dominion there to raise them.

I believe (but I'm not sure) that only provinces under your dominion will try to spread their scales to their neighbors, thus having a province with low dom might be worse than having one without dom, since the latter will not spread it's neutral scales around.

Also your scales will spread over your into your neighbors dominion if you have a stronger dominion/scales than he does. Always nice to help a friend
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  #3  
Old February 20th, 2008, 11:14 AM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Does wishful thinking help?

22nd feb
* "Disable all mods" button added
* "Default password" command line parameter added
* Nations and units scale dynamically now
* PNG support for maps and mod graphics
* OGG/WAV support for game and mod music and sounds
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  #4  
Old February 20th, 2008, 11:19 AM
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Default Re: Semi-Official Drool Over the Next Patch Thread

20th feb
* Dust Walkers.
* Hidden in Sand.
* Hidden in Sand only gives results in waste.


It just keeps on getting better and better!
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Old February 20th, 2008, 11:59 AM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Oh my God! Finally waste waste terrain is given more importance.
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  #6  
Old February 20th, 2008, 12:17 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

What does this mean? I didn't follow that discussion.

* Plate armors sligtly altered in the direction of Arralens thoughts. Plate of Ulm more so. Black plate inf descr slighy altered.
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Old February 20th, 2008, 12:51 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Arralen made a mod to improve Ulm. Back in DomII, and I think he updated it to Dom3 as well. I don't remember if his version gave resistances or just made the armor mundanely better.
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Old February 20th, 2008, 11:33 PM

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Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
* Nations and units scale dynamically now
Can someone explain this, please? Is this referring to their graphics or... what?
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Old February 20th, 2008, 11:46 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Ich, what chaos you have wrought with your jesting! And you even forgot a few features from the Feb 31st progress page:

* Added troop dismiss button
* Unlimited scripting in battles
* Custom sorting in Nation Overview
* Spell blacklists for battles

Ooommmmmmmmmmm.....
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  #10  
Old February 21st, 2008, 12:08 AM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Ooommmmmmmmmmm.....
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