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  #1  
Old February 20th, 2008, 05:59 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Did someone say wikipedia?
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Old February 20th, 2008, 06:12 PM

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Default Re: Semi-Official Drool Over the Next Patch Thread

Anything about the battleground overload bug?
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  #3  
Old February 20th, 2008, 06:16 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
Loren said:
Anything about the battleground overload bug?
Can this be reproduced editing a .map file and having two massive armies clash?

Is this bug terrain/weather specific?

What's the current maximum number of units for both sides on the battlefield?
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Old February 21st, 2008, 09:30 PM

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Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
NTJedi said:
Quote:
Loren said:
Anything about the battleground overload bug?
Can this be reproduced editing a .map file and having two massive armies clash?

Is this bug terrain/weather specific?

What's the current maximum number of units for both sides on the battlefield?
It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.

I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
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Old February 21st, 2008, 09:36 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
Loren said:

It's related to fortress attacks. The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander. I've posted an example of it on here, I forget where by now. This was the bug fixed in IIRC 3.08 but it came back in 3.10.

I'm not sure exactly what the situation is as I tried to keep the battle from happening. I had a nearby army that could smash the attackers, I ordered them to take the square. I would have thought that happened before the seige was resolved but it still crashed. I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.
I've had battles in SP games while sieging a fortress where the enemy had 70+ commanders and 780+ units and I had 15 commanders and 500+ units... the battles proceeded without any problems although the battles ran slow on my slower systems.

Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
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Old February 22nd, 2008, 01:57 PM

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Default Re: Semi-Official Drool Over the Next Patch Thread

Quote:
NTJedi said:
Maybe it only occurs with specific castle types and/or terrains. Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.
The map in question is Glory of the Gods, multiplayer. I'm attaching the game as it doesn't appear to be possible to e-mail an attachment.
Attached Files
File Type: rar 582791-boom.rar (587.9 KB, 80 views)
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Old March 1st, 2008, 11:25 PM
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Default Re: Semi-Official Drool Over the Next Patch Thread

Any word on when the new patch is going to come out?
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