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February 21st, 2008, 02:02 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
???
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February 21st, 2008, 02:04 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Music modding solved
The annoying elephant attack sound.
P.S. did you have to put 900 xp in all your gan files?
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February 21st, 2008, 02:13 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
lol 
No, it is for real. I used a smaller, shorter & less obtrusive sound from Age of Wonders: Shadow Magic. If I remember right, the original was named "i_vertigo" or something like that.
Remember to uncheck the "Fiddle XP" box (in RanDom v2.03) before randomizing your map. You should only have to do this once and the program will remember your settings. This will solve your xp problems. 
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February 21st, 2008, 02:16 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Music modding solved
Good stuff  . Now if you really wanted to do something with the elephant sound, I would not be opposed  . I believe the Nomads in Shadow Magic have an elephant unit that may work.
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February 21st, 2008, 03:11 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
Ask and ye shall receive.
New "elefant.smp" attached. 
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The Following User Says Thank You to Ballbarian For This Useful Post:
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February 21st, 2008, 07:09 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Music modding solved
I found an old post from Dominions 2 times where JK even wrote about the sounds... 
I think the only difference is that now most, if not all, of these files are at 6kHz instead of 22kHz, mono. The *.al files seem to be mono, to, thus at 22kHz. Does this coincide with what you found out, Ballbarian?
Sombre wanted the f_death.smp replaced with something else, too. If you manage to find a less shrieking death cry...
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February 21st, 2008, 09:52 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Music modding solved
So far I have found 6kHz & 11.025kHz, but the program that I am using seems to barf when I try to save the new sound at 6kHz. The original elephant sound was 6kHz, but I saved it as 11.025kHz (mono) and it sounds fine in game.
Would f_death be the shriek of the lovely ladies when the perish? That one is already high on my list of irritating sounds.  It will likely be tonight before I can get to it.
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