|
|
|
|
 |

February 21st, 2008, 04:16 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: Guide to communions
Let us swap commanders ID's for good! 
|

March 27th, 2008, 10:36 AM
|
|
Corporal
|
|
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
|
|
Re: Guide to communions
Has this been changed in a recent patch? I cant get my communion slaves to do scripted action under any circumstances where a communion master is on the field of battle.
Pythium MA.
4 Theurg Communicants armed with bows of war scripted to fire at closest.
2 regular Theurgs scripted to buff. master/ether/quickness/luck/mistform
master/divine bless/aim/windguide/fanaticism
I've tried with Theurg Communicants as the slaves and with regular Theurg's scripted to cast communion slave/fire at closest.
The slaves appear above the masters in the army setup screen.
The bows never fire while the communion masters are on the field of battle. What have I missed?
|

March 27th, 2008, 10:45 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Guide to communions
Strange. I don't think anything has been fixed recently, last time I used one, reverse communions seemed to work as described in this guide, at least if you script slaves to cast spells (perhaps only the order "fire" is discarded ? or there was a fix in 3.15 I didn't noticed)
|

March 27th, 2008, 11:27 AM
|
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Guide to communions
Theurg Communicants are Pythiums auto commune slaves, right?
They may be handled differently?
Did they fire even the first turn?
Also, with that few slaves, they'll go unconscious quickly.
|

March 27th, 2008, 11:32 AM
|
|
Corporal
|
|
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
|
|
Re: Guide to communions
No they never fired.
Fatigue stayed well below 100 for the first 8 turns or so. All of the non-casters in the communion just ...stay put.
I tried with regular Theurgs as well as Theurg Communicants. Either it's changed or I've missed something basic.
|

March 27th, 2008, 12:47 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Guide to communions
Hmmm, can you get them to cast spells? I actually haven't equipped bows on the slaves in quite a while so I suppose it might have changed, but I have the slaves cast spells all the time....er...though I suppose not in 3.15 yet. Seems unlikely such a change snuck in unannounced though.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

March 27th, 2008, 04:30 PM
|
|
Corporal
|
|
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
|
|
Re: Guide to communions
Yes, my Theurgs will cast spells as slaves.
They will also cast scripted spells as slaves.
They (both Theurgs and Theurg Communicants) will use the bows when they are not in a communion.
In a communion as slaves I can't get them to use the bows. They do appear above the masters in the army setup screen.
It does seem like a large thing to be altered without being mentioned in a change log. ....
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|