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March 27th, 2002, 06:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: repair time
If you right-click the ship, you should see that the Organic Armor components are intact before the weapon hits and gets a negative damage display.
Once the weapon hits, SE4 calculates the change in hitpoints since the Last hit, and comes up with a negative number.
In any case, the overall effect during combat is the same.
After combat, it is different: If the ship takes damage, but then does not get hit for the rest of the combat, the OA components WILL be repaired, even though the damage report display may read 500/1500.
I am absolutely sure of this in SE4 v1.49.
I tested this in SE4 v1.64 (Gold), but you are probably using v1.60.
Since my CD just came in yesterday, I'll set it up and check for you tonight.
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March 27th, 2002, 06:35 PM
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Corporal
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Re: repair time
No when I right-click the ship the armor is still damaged. And the game is a PBW game running 1.49. The ships just don't repair for me until they are hit again. I'd be happy to privately give you the game name and password so you can see for yourself.
Edit: Oh yeah. And there is a slight difference during combat of the two methods: If the armor does not get damaged until the next hit, then the armor is not contributing to the pool until the ship gets hit (and it gets repaired).
This difference becomes significant in this circumstance: I had a ramship with 7 armor and it killed another ship, destroying 4 of its armor and combat ended. Next combat I only had 3 armor adding to the pool as I closed with the enemy so I had alot less built-up healing when I reached the enemy so my ship did not survive as long...
[ 27 March 2002: Message edited by: Bman ]
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March 27th, 2002, 06:39 PM
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Shrapnel Fanatic
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Re: repair time
No problem: what you've got there is not Tactical Combat, and therein lies our confusion  .
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March 27th, 2002, 06:47 PM
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Re: repair time
quote: Originally posted by Suicide Junkie:
No problem: what you've got there is not Tactical Combat, and therein lies our confusion .
Heh  Unfortunately the combat simulator does the same thing. I'll doublecheck today at lunch.
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March 27th, 2002, 09:21 PM
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Re: repair time
Okay, the boss walked by and I had to put away my bhong. I pulled up my game and sure enough the armor works as you say. I think I was confused because I always check the Auto checkbox when in the simulator to let the computer run the show and all I do is hit End Turn and the armor gets healed *after* I hit End Turn. I don't think the pink elephants and yellow submarines helped much either... 
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March 27th, 2002, 09:25 PM
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Shrapnel Fanatic
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Re: repair time
You can use the green torpedoes on the submarines, but the elephants require ground troops 
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