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				February 21st, 2008, 11:07 PM
			
			
			
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				 Re: Timing of Ritual Spells 
 Oops, chalk up another one to lies by the rulebook, it does appear to be in caster ID order. |  
	
		
	
	
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				February 21st, 2008, 11:23 PM
			
			
			
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				 Re: Timing of Ritual Spells 
 Oh!  Maybe that explains why everyone usually gets burned by AC in the turn it's cast, and AN nearly always comes first too.  It's because those spells are usually (not always, of course) cast by a pretender, who has a low ID.
 Now we just need a way to see the unit ID, so that you can know if it's safe (for example) for A to cast call of winds and B to cast seeking arrow into the same target province, assuming A and B are too far apart to group them on a 'Y' screen to look at the order.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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				February 21st, 2008, 11:36 PM
			
			
			
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				 Re: Timing of Ritual Spells 
 I believe most rituals do not suffer from friendly fire, but not all. Manifestation I know will hit friendly commanders (I tried it once in a siege) so the casting order thing shouldn't come up TOO much. |  
	
		
	
	
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				February 21st, 2008, 11:48 PM
			
			
			
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				 Re: Timing of Ritual Spells 
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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