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February 25th, 2008, 04:25 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars Mod
THIS IS AN ALPHA VERSION It is not by any means a playable mod.
Issues:
1. AI cannot use Fleet Fighters... bad bad bad things will happen.
2. When set to High Tech start, doesn't start at max level, only starts at level 1.
3. Getting the AI to build things.
4. AI tends to likes putting wrong facility on planets.. resupply + Spaceport, after it colonizes a planet.
5. Costs of things needs to be figured out.
Notes:
1. This is an ALPHA version and it only includes the Empire.
2. The AI is bare bones basic only.
3. Blue buys Ships, Green buys Troops, Red buys fighters.
4. Tech cost and other costs are a work in progress.
I need help in sorting out the AI issues. Namely why it won't start on high tech when told too. Its issues with using the wrong facilities when colonizing. And help in establishing a fair cost for ships, comps, and what not.
If we can get the Empire AI working, well then, we have hope. Download Link
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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