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February 25th, 2008, 07:42 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: 3.14 Bug Fixes?
Just wanted to add that the graphics in Bogarus are really top notch and I like the fact they're a little different from the rest of the basegame graphics because it gives the nation a unique flavour.
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March 17th, 2008, 09:35 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Some notes
Firstly, the appearance of Russian folklore-based faction is certainly fun. Especially for those who know that there very few sources on this folklore, and those that exist are usually from later periods. I was certainly very pleased by Simargl (accidentally, it WAS sometimes depicted armed with scimitar!) and various lady birds!
However, some other things give impression that it's really a project for 2 (or more) factions from a different time periods. For example, Druzhina cavalry is certainly from a "heroic Age" (historically, it existed in 10th-14th centuries, and in legends it is mostly related to Knyaz Vladimir Krasnoe Solnyshko ("The Red Sun") - a character based on rulers of 10th - Vladimir Svyatoslavitch and 12th - Vladimir Monomach - centuries), while sectants such as Khlysts appeared after 17th century (accidentally, Skoptzy was quite another subsect, while the most famous Khlyst was Grigorij Rasputin - "lover of a Russian Queen", and also hypnotist and faith healer!) and never worked for church or state establishment (some sects even were pacifistic). So these should be features of different factions/ages (or sectant be heretics but this would be somewhat too powerful for stealthy troops). As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
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March 17th, 2008, 09:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Some notes
Quote:
Wrana said:
As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
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Quote:
Kristoffer O said:
The mid age Vanarus will be more nature oriented.
The nation is a slav-inspired nation under the name Bogarus.
The MA predecessor vanarus will appear at a later date.
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These are from different posts, and that's all that has been said about it. No idea whether the "van" in the name refers to Vanheim vanir or not.
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March 17th, 2008, 10:04 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Some notes
It does. See the Vyedun and Vyedma units. Their descriptions reference the Vanir.
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March 17th, 2008, 11:16 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Some notes
Nice! I hadn't noticed them at all. Are they available anywhere ATM, like magic sites or special poptype? I don't remember seeing them in the Bogarus recruitment queue.
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March 17th, 2008, 11:22 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Some notes
Not available. They're Vanarus units.
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March 17th, 2008, 11:50 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: Some notes
AFAIK, Simargl was a fire God, who sometimes turned into a winged dog. 'Druzhina' is a word for a Prince's elite host of warriors and bodyguards, it was not exclusive to Vladimir.  All Princes (Knyaz') had their Druzhinas.
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