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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 25th, 2008, 06:45 PM
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Default Re: Avernum, The Awakening v1.4 RELEASED

Yes, I'm currently playing SP with this mod. The unit descriptions are superb and really lend to an epic feeling of a nation(s) in exile. I'm not familiar with the books/comics that are the base for this mod and am learning about the nation from the descriptions and unit traits.

Its a really cool and well thought of mod and I like it a lot. Thanks Sombre!
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Old February 25th, 2008, 06:49 PM
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Default Re: Avernum, The Awakening v1.4 RELEASED

It's actually based on games by Spiderweb software.
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Old February 25th, 2008, 07:21 PM
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Default Re: Avernum, The Awakening v1.4 RELEASED

LOL

Just found that out after googling a little. I am impressed with the exile series and have just complete d/ling the original.

Have any of you guys played one of the exile or avernum games?
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Old February 25th, 2008, 07:39 PM
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Default Re: Avernum, The Awakening v1.4 RELEASED

I did a bit, but I never played enough to learn of the world much more than the backstory.
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Old February 25th, 2008, 09:00 PM
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Default Re: Avernum, The Awakening v1.4 RELEASED

I've played and enjoyed several games of the Avernum series.

This mod does a nice job capturing the feel / atmosphere of the games. (Though obviously the underground / desperation part is impossible.)
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Old February 26th, 2008, 06:01 AM
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Default Re: Avernum, The Awakening v1.4 RELEASED

Unless a special scenario map is created on which exile starting province and the surroundings are all cave terrain.
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Old February 26th, 2008, 07:21 AM

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Default Re: Avernum, The Awakening v1.4 RELEASED

Well caves still don't produce darkness, so it would actually be kinda meaningless.

The Exile series of games are excellent and have been remade as the Avernum series. I advise anyone interested in the setting to give them a go, because they really are top tier RPGs.
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Old March 8th, 2008, 06:06 PM
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Default Re: Avernum, The Awakening v1.4 RELEASED

It seems ver. 3.15 broke some things in the mod. I noticed the national spells are not available after upgrading. For example, mages that were order to cast "Gate Troglodytes" before the upgrade are reported after to upgrade as casting "gift of flight" and the nation summon spells are not available to cast.
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