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February 25th, 2008, 06:45 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
Yes, I'm currently playing SP with this mod. The unit descriptions are superb and really lend to an epic feeling of a nation(s) in exile. I'm not familiar with the books/comics that are the base for this mod and am learning about the nation from the descriptions and unit traits.
Its a really cool and well thought of mod and I like it a lot. Thanks Sombre!
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February 25th, 2008, 06:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
It's actually based on games by Spiderweb software.
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February 25th, 2008, 07:21 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
LOL
Just found that out after googling a little. I am impressed with the exile series and have just complete d/ling the original.
Have any of you guys played one of the exile or avernum games?
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February 25th, 2008, 07:39 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
I did a bit, but I never played enough to learn of the world much more than the backstory.
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February 25th, 2008, 09:00 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
I've played and enjoyed several games of the Avernum series.
This mod does a nice job capturing the feel / atmosphere of the games. (Though obviously the underground / desperation part is impossible.)
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February 26th, 2008, 06:01 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
Unless a special scenario map is created on which exile starting province and the surroundings are all cave terrain.
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February 26th, 2008, 07:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
Well caves still don't produce darkness, so it would actually be kinda meaningless.
The Exile series of games are excellent and have been remade as the Avernum series. I advise anyone interested in the setting to give them a go, because they really are top tier RPGs.
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March 8th, 2008, 06:06 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Avernum, The Awakening v1.4 RELEASED
It seems ver. 3.15 broke some things in the mod. I noticed the national spells are not available after upgrading. For example, mages that were order to cast "Gate Troglodytes" before the upgrade are reported after to upgrade as casting "gift of flight" and the nation summon spells are not available to cast.
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