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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old February 26th, 2008, 08:59 PM

llamabeast llamabeast is offline
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Default Re: Marmoset - MA game with mod nations - recruiti

Sombre - after all my time with them I'm sure I can muster some thoughts. I'll try to post on the Ulm Reborn thread soonish.

It's true that they're not weak, they've won a couple of mod nation games now haven't they?

In this case though I think the victory was largely a diplomatic one. My wars were:

With Man against Tomb Kings
With Man against Skaven
With T'ien Ch'i against Abysia

and finally against everyone.

In the war against the Tomb Kings his army had already headed off to Man, so I was able to capture his capital with little resistance, then it was a mopping up operation. Against Skaven I already had a considerable advantage from having two capitals and lots of territory, and having Man as an ally clinched the victory (although Digress was a vicious opponent). Abysia caved in essentially without a fight - I think he had used all his troops against T'ien Ch'i. In any case I got an obscene amount of land for no losses.

Only the final war didn't have numbers in my favour, but the odds were, with hindsight, overwhelmingly on my side. With the Forge up I was pumping out two clams and a ring of wizardry (12 pearls!) every turn with no effort, plus no end of other goodies.

So while Ulm Reborn were pretty good (the penitents are invaluable), I don't think they're unbalanced. More that I was very lucky in how the diplomacy fell out.
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  #2  
Old March 1st, 2008, 06:56 PM

Sombre Sombre is offline
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Default Re: Marmoset - MA game with mod nations - recruiti

Let me know in the Ulm Reborn mod thread and I'll update with a new version soon after based on feedback. I think I'll give them a couple of new spells, maybe make the hoch-hammers a bit more interesting somehow.
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  #3  
Old March 10th, 2008, 07:21 AM
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Alneyan Alneyan is offline
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Default Re: Marmoset - MA game with mod nations - recruiti

I'm not sure if it actually mattered, but I'd like to apologize for missing the endgame. Some personal issues roared their ugly heads again, and I'm afraid playing Dominions just wasn't on the cards then. I've learned my lesson, though, and I'll keep out of MP Dominions.

Sorry everyone for disappearing overnight... and congrats llamabeast for your win, and hosting the game.
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Old March 10th, 2008, 08:38 AM

llamabeast llamabeast is offline
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Default Re: Marmoset - MA game with mod nations - recruiti

Oh no, no need to keep out of MP! If you occasionally miss a few turns it is not a huge deal. Besides, all you missed in this game was, IIRC, 2-3 turns of me summoning insane numbers of hawks to break your castle, because I *believed* they had 1.25 siege each. Turns out that because they're animals that have 0.25 each, so they're useless .

Hope you enjoyed the game anyway, I had great fun. You were actually tucked in a very unfortunate position Alneyan, so I hope it wasn't too frustrating.
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Old March 12th, 2008, 09:33 PM
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Default Re: Marmoset - MA game with mod nations - recruiti

Just to clarify, I'd have missed a full month of play had the game not ended a wee bit earlier; that's the sort of disappearence that doesn't sit well with MP play.

My position was fairly tight, but I should count myself lucky to have survived so long. I'm pretty sure Arga Dis could have trashed me, if their army had kept moving towards my capital, and you could have mopped me up around that stage too. Even Skaven could have eaten me for breakfast (just look at the pitiful army I sent their way, which was pretty much the best I could do). Alas, buying time only goes so far...
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