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February 27th, 2008, 04:45 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Looking for 4 modders for fun project
Look at the similar sacred units. MA Man Wardens, MA Vanheim Skinshifters (werewolves instead of sacred), and Mictlan Jaguar Warriors (skinshifters AND sacred, worse equipment).
Also, that is a custom sword right? IIRC, normal Great Sword gives 3 defense. I think that's there to imitate half-swording and other special techniques that enabled the sword to be used as a make-shift polearm, in grappling etc.
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February 27th, 2008, 05:12 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Looking for 4 modders for fun project
According to the 3.10 (uber-awesome) DB, a great sword is 9 damage, 1 attack, 2 defense, length 3. This sword is 9 damage 2 attack 1 defense length 4 + 10 unresistable stun damage*.
*-Hmmm, I need to see if that affects lifeless or not, since it shouldn't. (I'm guessing it does :S)
If I compare the unit to an MA Man Warden (in CBM), he has -1 HP and strength, +1 morale and effective attack, +2 mr, +3 encumbrance and +4 protection. + the awesome sword. So I guess a 25% markup compared to the warden is fair, for a total of 50 gold.
If testing proves this is not a good number, I'll just change it. My hunch says they are still underpriced.
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February 27th, 2008, 05:33 AM
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Corporal
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Join Date: Jun 2007
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Re: Looking for 4 modders for fun project
This is the interesting part about this project, I had totally thought of something else as fire warrior.
For late era, I might reconsidder my units' armors. 14 protection is not really though there, even for the light Infantery.
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February 27th, 2008, 05:39 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Looking for 4 modders for fun project
Yeah, it's a bit unexpected, I know 
Here's a little explanation to help you: (description still subject to rephrasing and changing)
#name "Charred"
#descr "Charred are powerful warriors of fire that have undergone a painful transformation to achieve their power. Their strength lies in a ritual where a potential Charred is burned alive with a sword. Those who survive become the Charred. They wear a full suit of armor to hide their terrible appearance, and their charred swords emit a cloud of ashes that makes breathing difficult."
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February 27th, 2008, 07:27 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Looking for 4 modders for fun project
We are in phase 2 of the development of the new nation.
2. Choose Element / decide on name of mod nation, special themes beyond element focus, any support magic paths, temple picture.
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I would ask that the modders submit names for the nation. The names will be compiled in a list and voted on.
Also, please post any other special themes you would like to see the nation adhere to, as well as any support magic restrictions, and your desired temple picture. If you do not know the numbers of the temple pic, just describe it.
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February 27th, 2008, 08:31 PM
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BANNED USER
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Join Date: May 2004
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Cult of the Eaters of death.
This is a cult who militarily is inferior. But rather, their whole intent is to infiltrate other dominions until they can take over.
Most units are stealthy - units like.. horsemen of the apocalypse (four types) that spread disease, famine( by consuming food via gluttony), war (by attacking province) and dissension (increasing unrest).
You could also have a unit that has a negative on fortunetelling.
Other units.. lepers - with a contagious disease.
Favorite pretender - a carrion dragon with the -morale breath.
The eaters of death would get (free) spawns in a territory, even if they did not control it - so long as spawning units were in those territories.
National Spells - would resemble random events. Barbarian hordes. Vampire counts. Other, seemingly national disasters.
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February 27th, 2008, 08:33 PM
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Corporal
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Join Date: Jun 2007
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Re: Looking for 4 modders for fun project
I'd vote for:
Name: Parthia
Themes: Feels like 1001 Nights, big capitol, good castles. Flavor texts of wealth, comerce, etc.
The nation might be ruled by Guilds/Castes representing the elements. Inclusion of Djinns optional.
Supporting Magic: I think none is necessary. Definitly avoid blood. I don't really see Death/Nature needed, Astral might be possible (Money=>Luck=>Astral, but everybody has Astral).
TemplePic: Nr 7 looks best for this concept, Nr 9 second.
edit: @chrispedersen: Sounds nice but I can't really see that merging with the elemental focus.
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February 27th, 2008, 10:21 PM
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Second Lieutenant
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Re: Looking for 4 modders for fun project
I'd drop the Djinni, for Dr.P reasons. I hadn't thought it through, but he was right of course.
I like the suggested stuff alot, since its pretty much what I was thinking already. Parthia was the name of a Roman-era middle eastern empire, correct?
I'm working on sprites right now. DM will only take an hour or so, but the sprites might take a couple days. Being a perfectionist is soo dumb (especially when you're never even CLOSE to perfect) ...
Just to check, #onebattlespell is commanders only, no fatigue, gives access to the spell for rest of battle, correct?
re: chrispedersen-
Am I correct in thinking that this is another idea entirly? It's quite interesting, but really not related to elements. Perhaps needs its own thread?
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Ut est meus fortuna.
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