Re: Blessed Sacred Troops: what is YOUR view/favor
I like the Nifel Giants.
The only question for me is: How much nature?
Getting a good Earth/Nature bless with Niefelheim and okay scales is tough. Earth 9 seams like a good idea because reinvigoration and protection are needed.
So is the 4th point of Nature. That regeneration is quite good allready and -iirc- reduces the number of afflictions you suffer. So you have Earth 9, Nature 4 and quite good scales to do some really fast recruiting in the beginning, like:
Round 1: 2 Giants, troops set to patrol, scout is made prophet.
Round 2: 1 Niefel Jarl
Round 3: Jarl and Giants on "Guard commander" and Prophet move out, 2 more Giants
Round 4: 1 Niefel Jarl, 1 Giant
Round 5: Jarl with 3 Giants on Guard commander move out.
...
Every second round another Jarl with 2 or 3 Giant gets ready, what should be enough to fight independants without looses (make sure it's really cold, when you attack Barbariens, though). Against opponents have 2 of your teams join, use mercs or cheap independants to siege the castle.
Your research will start late, focuss on:
Enchantment 1: Breath of Winter
Alteration 4: Wolven Winter, quickness
Construction: Nice stuff
Alteration 6: Sould Vortex
At this point, you should be in the mid-game. Jotun Hirdman make a major part of the troops. Niefel Giants, in bigger packs, run around with much priest and some mage support, Niefel Jarls make thugs in troops of 1 to 4
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