|
|
|
 |
|

February 27th, 2008, 04:46 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Quote:
Baalz said:
Again, not saying this is clearly superior, just that it's a viable choice in some circumstances.
|
I agree with all your observations really. I do think it can be viable with the right nation.
But the main question for the post was "how do I avoid\beat an early rush." Like you said - the benefits might outway the risk - but if the issue is how to avoid/beat the risk most effectively then an awake combat pretender or counter bless is the best bet.
It's all just risk assessment and desired playstyle IMHO. I've never wanted to feel or look weak early in the game so I've always put having a strong early game high on my priorities. As a result (IMHO) I've never been rushed early and I often make it into the late game. Of course... for all my 2nd and 3rd place medals I've never actually won a large game... so take what you will from my view 
|

February 27th, 2008, 05:12 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Even without a counter bless of your own, some nations can counter bless rushers with other "troops", elephants being the obvious example.
Sauromatia's hydras and poison archers where brutal to Vanheim glamor sacreds in one game I played. Maybe massed skinshifter or trampling Minotaurs? At least against some sacred types.
Especially if you're only trying to delay long enough for a sleeping SC to wake up and get equipped.
|

February 27th, 2008, 06:51 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Quote:
And, being he game host, perhaps players do not want to rush you right away? Just a thought, since I have not played in any of your games.
|
It had occurred to me, though I certainly hope it's not true. The server's automated guys, feel free to take me down!
|

February 27th, 2008, 07:07 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Nah, simply everyone loves you and it is rare to play with you, so why would they want to kill you fast? Anyone harming llamabeast early would surely be ganged on fast 
|

February 28th, 2008, 12:51 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: How do I Beat Back Rush Tactics?
I think that llama does have some extra protection being the host.. I'm pretty sure it made me want to be your friend  of course you keep being a #(*)$&*&#*) so it never works out 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

February 28th, 2008, 01:50 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Don't worry llama ... I have no compunctions about attacking the game host, and I'm sure there are many others like me too. So you aren't missing out on all the fun.
As far as rushes go, I've rushed in the past. And been rushed more than once too. It's never been in turn 12, it's always around turn 6 or 7. This is on 15-province-per-player maps.
It is necessary to prepare for a rush if you don't want to get creamed, I learned. But preparing to defend against a rush usually means you're capable of your own rush (unless your defense is monkey PD !!!!11!!). And when you see that your closest neighbor has no bless, and has not popped out a god yet ... well, the temptation is there.
Not only that, being prepared for a rush means you aren't going to have problems with expanding into indies, in the normal case where no rush occurs.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

February 28th, 2008, 04:16 AM
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
|
|
Re: How do I Beat Back Rush Tactics?
I have launched a rush or two but it always seems to trigger instant bad karma.
The moment I attack one opponent I discover new and insanely aggressive neighbours who attack me immediately. This seems to happen very early and well before anyone has had time to do much in the way of scouting (before turn 12).
|

February 28th, 2008, 12:21 PM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Quote:
thejeff said:
[T]rampling Minotaurs[.]
|
The one of the things I'm having problems with. Any suggestions on holding back the running of the bulls?
|

February 28th, 2008, 01:07 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: How do I Beat Back Rush Tactics?
Quote:
DryaUnda said:
Quote:
thejeff said:
[T]rampling Minotaurs[.]
|
The one of the things I'm having problems with. Any suggestions on holding back the running of the bulls?
|
Gah, I should almost certainly refrain from answering that at the moment, but I'd suggest looking through the fairly comprehensive list of suggestions for dealing with elephants and see if any of them seem likely to translate well to minotaurs. A lot of them won't, but some should.
http://www.shrapnelcommunity.com/thr...&Number=540554
Gah, I can't catch it, it's slipping out....
I'd set everybody towards the back of the battlefield and have your Augurs use body ethereal, body ethereal, then start with the evocation spells. This should hopefully buy you the time you need to bring down the minotaurs.
Shadow blasts should work reasonably well.
Flaming arrows will effect all those javelins.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

February 28th, 2008, 01:37 PM
|
 |
Corporal
|
|
Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
|
|
Re: How do I Beat Back Rush Tactics?
One tactic I like to use against rushers is the scout spam(maybe someone here has mentioned it already, I haven't read all posts). Like Baalz mentioned, rushers tend to be aggressive so they PROBABLY invest most of their resources into steamrolling you. They mostly don't care about PD.
So what I like to do is to build a lot of scouts and them into the rushers territory. Remember: An undefended province can be taken over even by a scout.
Then I buy some PD in the newly conquered provinces and laugh an evil laugh.
Hopefully this will get the rushers attention and make him turn back his armies to reconquer his provinces...unless of course he thinks that he can steamroll you anyway.
This is not some kind of perfect plan, but it has worked for me a couple of times.
__________________
My life has the tendency to fall apart when I'm awake, you know?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|