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February 27th, 2008, 07:27 PM
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Major General
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Join Date: Oct 2006
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Re: Looking for 4 modders for fun project
We are in phase 2 of the development of the new nation.
2. Choose Element / decide on name of mod nation, special themes beyond element focus, any support magic paths, temple picture.
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I would ask that the modders submit names for the nation. The names will be compiled in a list and voted on.
Also, please post any other special themes you would like to see the nation adhere to, as well as any support magic restrictions, and your desired temple picture. If you do not know the numbers of the temple pic, just describe it.
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February 27th, 2008, 08:31 PM
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BANNED USER
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Cult of the Eaters of death.
This is a cult who militarily is inferior. But rather, their whole intent is to infiltrate other dominions until they can take over.
Most units are stealthy - units like.. horsemen of the apocalypse (four types) that spread disease, famine( by consuming food via gluttony), war (by attacking province) and dissension (increasing unrest).
You could also have a unit that has a negative on fortunetelling.
Other units.. lepers - with a contagious disease.
Favorite pretender - a carrion dragon with the -morale breath.
The eaters of death would get (free) spawns in a territory, even if they did not control it - so long as spawning units were in those territories.
National Spells - would resemble random events. Barbarian hordes. Vampire counts. Other, seemingly national disasters.
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February 27th, 2008, 08:33 PM
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Corporal
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Re: Looking for 4 modders for fun project
I'd vote for:
Name: Parthia
Themes: Feels like 1001 Nights, big capitol, good castles. Flavor texts of wealth, comerce, etc.
The nation might be ruled by Guilds/Castes representing the elements. Inclusion of Djinns optional.
Supporting Magic: I think none is necessary. Definitly avoid blood. I don't really see Death/Nature needed, Astral might be possible (Money=>Luck=>Astral, but everybody has Astral).
TemplePic: Nr 7 looks best for this concept, Nr 9 second.
edit: @chrispedersen: Sounds nice but I can't really see that merging with the elemental focus.
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February 27th, 2008, 10:21 PM
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Second Lieutenant
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Re: Looking for 4 modders for fun project
I'd drop the Djinni, for Dr.P reasons. I hadn't thought it through, but he was right of course.
I like the suggested stuff alot, since its pretty much what I was thinking already. Parthia was the name of a Roman-era middle eastern empire, correct?
I'm working on sprites right now. DM will only take an hour or so, but the sprites might take a couple days. Being a perfectionist is soo dumb (especially when you're never even CLOSE to perfect) ...
Just to check, #onebattlespell is commanders only, no fatigue, gives access to the spell for rest of battle, correct?
re: chrispedersen-
Am I correct in thinking that this is another idea entirly? It's quite interesting, but really not related to elements. Perhaps needs its own thread?
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February 27th, 2008, 11:12 PM
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Major General
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Re: Looking for 4 modders for fun project
Your correct on how #onebattlespell works, but keep in mind that in order for it to be cast again in combat, the caster must have the paths for it, and it will cost fatigue after the initial casting.
I really like the name Parthia. I also like the idea of making the mod have middle eastern/east euro flavor if no one is opposed. The Middle East is sorely under represented in Dominions, so I think the theme would be perfect for this mod.
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February 27th, 2008, 11:17 PM
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Second Lieutenant
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Re: Looking for 4 modders for fun project
Agreed on both counts. Thanks for the quick response on onebattlespell.
I've finished the sprite for the Blue Templar (working name. Its not really a templar.) Sadly, it is a (very) modified version of the Bogatyr, and not totally original. I can't draw horses.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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February 27th, 2008, 11:34 PM
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Major General
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Re: Looking for 4 modders for fun project
Thats no problem at all. Since the release of the in game graphics, most of my modding is done by modifying the original graphics. It keeps the units looking "dominionish" and it saves tremendously on time.
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February 27th, 2008, 11:45 PM
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Second Lieutenant
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Re: Looking for 4 modders for fun project
Its annoying for me though. I'm a decently (well... sort of) competant freehand artist, and the prejudice of an artist against anything not totally original remains.
In other news- it seems that there might be a need for something to unify the extremely disparate groups existing in "Parthia." I'm not quite sure- perhaps a caliphate or somesuch, without ties to the indivdual guilds (temples? castes? Orders?)
edit:
Novitiate Sprite1 Complete (Trident Wielding Medium infantry, only benfit from favour of the waves is +1 def, +2 ap.)
Templar Spr1 Complete, finally. (Lance Armed sacred riders. Not really knights, but lance armed. Still working out their gifts.)
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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February 28th, 2008, 09:38 AM
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Corporal
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Join Date: Jun 2007
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Re: Looking for 4 modders for fun project
Yeah, yeah, you're just jealous, because I looked through Persian history not Palestine, right?  I think right after the great wall of China that's one of the most solid borders in world history.
Well, in what way would we put this decission into practice?
-Colorful cloth
-Big round hats (you can't really get more detailed on a 4x6 pixel head)
-Falchions and Scimitars instead of Long- and Broadswords.
And obviously the name list depends soley on this decission.
...Btw, what would be the name of a 2-handed Falchion?
Oh, what I really wanted to say is, that the historical accuracy will be only minimal, like the many other nations.
And that I feel honored to be an Ulmian Steel Warrior. 
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