.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2008, 04:16 AM

Digress Digress is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
Digress is on a distinguished road
Default Re: How do I Beat Back Rush Tactics?

I have launched a rush or two but it always seems to trigger instant bad karma.

The moment I attack one opponent I discover new and insanely aggressive neighbours who attack me immediately. This seems to happen very early and well before anyone has had time to do much in the way of scouting (before turn 12).
Reply With Quote
  #2  
Old February 28th, 2008, 05:09 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: How do I Beat Back Rush Tactics?

First of all, if a potential rusher offers you a NAP, by all means, take it! ;-)

From my perspective, a rush strategy that quickly takes out one enemy capital is doing well. Rushing a second enemy normally does not happen. So a rusher will look around and attack what he views as the weakest enemy.

If you took good scales, you need to project enough strength that the rusher will seek weaker prey. A good rusher will definitely be able to defeat a good scale strategy, but if the war drags on before he is able to defeat you, then he has lost also. So just being able to present yourself as a difficult opponent will entice him to form a NAP with you and attack others.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.