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Old February 28th, 2008, 06:36 AM
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Endoperez Endoperez is offline
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Default Re: EA Pangaea strategy

As I said, the real test is putting Order 3 expansion against Luck 3/Turmoil 3 expansion, and comparing similar scales at that.

Lady of Love, Turmoil 3 Sloth 3 Heat 1 Growth 3 Luck 3 Magic 3 against Lady of Love, Order 3 Sloth 3 Heat 1 Growth 2 Misfortune 2 Magic 3, or Growth 1 if you're worried about running out of resources (doesn't affect Early) or to buy something else off, or even to afford dominion 9/10 for increased Awe for your pretender or higher initial paths for minor bless (W4N4 or better) or some Air for her or whatever. Test both, stop expansion on turn 12, and report income and most important events, and perhaps treasury as well. Income and the turn the construction of second castle was started on would probably give better idea about effectiveness than just gold received until turn X, because even if Luck nation gets 3000 gold on turn 12 and that puts him even, he can't recruit 5 Pans on one turn.
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Old February 28th, 2008, 04:03 PM

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Default Re: EA Pangaea strategy

Actually, the very point of my test was to avoid needless distractions like human playing skills or pure luck. The point is that it is statistics : the less parameters you have, the more precise and meaningful your test becomes. While your test, endoperez, would be more "complete", it takes into account much more variables, that means you will need to use a lot more tests in order to find a few correlations.

The point of my test was to isolate the order parameter and the turmoil/luck ones, disregarding outside influences like playing skills, expansion, luck (that's the reason for 3 years and "large" number of provinces). And also disregarding the 120 pretender extra points, since there is no clear choice of where it would be the most useful, and too many possibilities to include them all. However, in most strategy games (dominions included), those have more influence than whatever edge scales may give you.

I could run a dozen of those tests, to check whether the results change or not, but it's rather boring. Besides, anyone can run them. I'd rather play, and test new strategies that, anyway, will have much more influence over the game than scales have. And, the point I wanted to contradict is proven wrong. There are no "best choice" scales for Pangaea, only different setting for different strategies.
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