|
|
|
 |

March 3rd, 2008, 09:26 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
I can't stress enough how much I agree with you.
I'm not sure how many ppl are are familiar with AOW and AOW-SM. I found AOW not to be particularly balanced yet the races felt unique. On AOW-SM I felt as if the devs. have chosen a shortcut for balancing many more races than the original had by equalizing them, the result was extremely boring and repetitive.
|

March 3rd, 2008, 11:32 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
I don´t see the point in unbalanced races.
Just move the slider of difficulty setting if you want a challenge.
In AOWSM you can start with a Pioneer only while AIs start with that and a town. Choose few heroes and nodes.
Anyways, Halfling are pretty weak in both installations. While draconians are dull and powerful, orcs are powerful too.
AOW:SM is like AOW2 but improved, overall better.
I find so annoying the sounds of the shadow world that I play my random maps without shadow.
Almost as annoying as the elephants and female sounds of Dom3.
|

March 3rd, 2008, 12:03 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
To simplify things with an example, Torin, not aiming for balance can improve the thematic feel for game regardless of difficulty because:
(completely fictional example)
It is much more thematic that 1 elf can kill 10 halflings, rather than elves and halflings having identical stats but the AIs having 10x as many elves.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

March 3rd, 2008, 12:04 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
For the female and elephant sounds, see the soundpack thread in the maps and mods forum. For me, AoW2 and AoW:SM were rather bleh. Never did play AoW:SM a lot. Compared to AoW1 they sucked. Some graphics were prettier and some mechanics changed, but the spirit just wasn't there the same way it was in the original.
|

March 3rd, 2008, 02:42 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
Quote:
Edi said:
For me, AoW2 and AoW:SM were rather bleh. Never did play AoW:SM a lot. Compared to AoW1 they sucked. Some graphics were prettier and some mechanics changed, but the spirit just wasn't there the same way it was in the original.
|
I'm glad to hear you guys were disappointed with the later games in the franchise. I see references to AoW all the time on the forum and just assumed you guys liked the game, an opinion I could never support. But now that the truth is out we can all be best friends. 
|

March 4th, 2008, 08:44 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
Quote:
sector24 said:
Quote:
Edi said:
For me, AoW2 and AoW:SM were rather bleh. Never did play AoW:SM a lot. Compared to AoW1 they sucked. Some graphics were prettier and some mechanics changed, but the spirit just wasn't there the same way it was in the original.
|
I'm glad to hear you guys were disappointed with the later games in the franchise. I see references to AoW all the time on the forum and just assumed you guys liked the game, an opinion I could never support. But now that the truth is out we can all be best friends.
|
I loved the original AoW. Still have it installed.
AoW2 can best be characterized as an incomplete beta of AoW:SM, which was what they said AoW2 should have been. They didn't even port the original AoW2 campaign to SM, which just pissed me off even more because I had to play it on the original AoW2. I've played a few AoW:SM games with a friend on a couple of maps, but the spark just isn't there in that game. The only thing I unreservedly love about AoW2 and AoW:SM is the still art like the hero portraits. That and the move and shoot with missile units, which you didn't have in AoW1.
Can't speak for the others, there seem to be many here who like AoW:SM, but for me it will never be more than a shadow of what AoW1 was.
|

March 3rd, 2008, 12:10 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
My gripe with equalized balance has nothing to do with difficulty. It has to do with boredom. Lets take the example of AOW-SM,
1. All races has same structures, temple, barracks etc.
2. All races has the same units tier structure, lvl1 with a melee unit, ranged unit < lvl2 < lvl3 < lvl4.
3. All races share the same economy model (gold). Most ridiculously even the undead do.
These are but a few that come to mind after three years I've stopped playing AOW-SM. I recall at the time discussing those issues at length and in much more detail at the AOW heaven forums.
Warcraft II and most RTS are also a good example. 2-4 races, if one race gets a flyer then all the rest must have a flyer, doesn't matter if its thematic or not. Same for stealth units, extra powerful thugs and so on.
I actually kind of like balance, but of a different kind - balance in which races that have different mechanics and concepts match a bit differently according to settings of the conflict. One in which race overall strength is non transitive, meaning race A is considered more powerful than race B, race B is considered more powerful the race C, however race C may be considered to be more powerful the race A because, say, it inherently contains many counters to race A.
I think balance is dominions is more akin to the concepts of balance that I like.
|

March 3rd, 2008, 06:46 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: OT, Stardock\'s MOM influenced game news
Quote:
WraithLord said:
I actually kind of like balance, but of a different kind - balance in which races that have different mechanics and concepts match a bit differently according to settings of the conflict.
|
That's why I loved C&C Generals: The nations played quite differently, but they could still all be played effectively.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|