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  #1  
Old March 3rd, 2008, 04:43 PM
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Default Re: OT, Stardock\'s MOM influenced game news

Sounds like you need the patch
Ermor population death was ridicously low.
This is fixed now.
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  #2  
Old March 3rd, 2008, 06:48 PM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
Kristoffer O said:
Sounds like you need the patch
Ermor population death was ridicously low.
This is fixed now.
Great! Now release the bomb!
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  #3  
Old March 3rd, 2008, 10:41 PM

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Default Re: OT, Stardock\'s MOM influenced game news

You guys should try AOWSM with the new Dwiggs Mod 5.0. Its like a whole new game now really cool!
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  #4  
Old March 4th, 2008, 02:42 AM
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Default Re: OT, Stardock\'s MOM influenced game news

So now that Ermor is getting fixed (population death), only R'lyeh needs to be ganged on by default ?
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  #5  
Old March 4th, 2008, 04:40 AM
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Default Re: OT, Stardock\'s MOM influenced game news

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B0rsuk said:
So now that Ermor is getting fixed (population death), only R'lyeh needs to be ganged on by default ?
Well, except if Ermor's dominion spreads into your lands.
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  #6  
Old March 4th, 2008, 04:58 AM
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Default Re: OT, Stardock\'s MOM influenced game news

I've played Fantasy Wars. I didn't find the single player campaign terribly interesting. Most of what you do is racing against the clock to try to complete the campaign to get the "gold -> silver -> bronze" award which is invariably some unit or item or an amount of gold that you can add to your stock pile.

I played it on hard, and found the gold absolutely impossible to get, so I stopped trying. When you stop trying for the gold, the game becomes very boring. Since a unit takes two types of damage, one where you can only heal by "buying" the units in the squad that were lost, and the other which is the hitpoints of those units in the squad. When a squad rests, they get all those hitpoints back, but no additional units (you have to spend gold to rebuild those additional units).

Because your units carry over from one campaign mission to the next, the game devolves into "rest -> attack -> rest -> attack" moving as slowly forward as possible so that you don't lose anyone. The enemy almost always has overwhelming forces in the later campaigns, and you have to be careful not to "agro" the enemies in certain towns who won't come after you unless you reveal them.

Also, many enemies in towns who are inside the town walls WILL NOT leave those towns at all. They simply stand there. If you have a town that is long and narrow, you can attack the enemy on one end, and his friends will just watch you gang-bang him with three guys without assisting. Rinse, wash, and repeat. They will attack from inside of the fortress, but this is silly when you consider it's almost always tons of meele guys and maybe 1-2 archer units.

All in all I found the game interesting at first, but then when I realized how boorish the gameplay was going to become, I just stopped playing.

Also, the spells are uninteresting. They mostly just do damage, debuff people, buff your people, or heal. With different shapes of the casting radius and levels of damage/healing/de/buffing according to the spell, the magic is just... well, it's BORING. Magic in Dominions 3 is very interesting and diverse, in that game there's no difference between the spells, really.

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  #7  
Old March 4th, 2008, 07:01 AM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
Jazzepi said:
The enemy almost always has overwhelming forces in the later campaigns, and you have to be careful not to "agro" the enemies in certain towns who won't come after you unless you reveal them.
Yes I forget to emphasize on this. FW is not only a clone of FG, it's a game using the FG rules without its AI. It's why there is no skirmish mode : they simply didn't have programmed a general AI, just some scripts for each scenario to make ennemies act when you move close to them.
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Old March 4th, 2008, 07:01 AM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
iceboy said:
You guys should try AOWSM with the new Dwiggs Mod 5.0. Its like a whole new game now really cool!
For some reason I can't make AOWSM work with any of Dwiggs mods (including 5.0). What happens is that the game crashes when starting a scenario. If its a known issue and you know how to resolve it I'd really appreciate it if you can PM me (don't want to deviate to much from this already OT thread)
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  #9  
Old March 4th, 2008, 05:22 AM
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Default Re: OT, Stardock\'s MOM influenced game news

Quote:
Kristoffer O said:
Sounds like you need the patch
Ermor population death was ridicously low.
This is fixed now.
I think haven't undertood ... in next patch the Ermor pop death rate caused by its dominion willl be higher? Higher than now?
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  #10  
Old March 4th, 2008, 06:32 AM
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Default Re: OT, Stardock\'s MOM influenced game news

Yeah. The popdeath effect is currently about 10% of what it used to be and what it should be. This means that Ermor is going to have major problems getting any money, as it used to be, making castles, labs and temples much harder to come by, which in turn makes it harder for Ermor to get anything besides the crappiest soulless, or to widen it's magic.
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