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  #1  
Old March 4th, 2008, 03:07 PM

Shovah32 Shovah32 is offline
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Default Re: Golems: how do I make them work?

My only problem with marble armour golems is that they pretty much need a frost brand. Its nice and all, but I personally prefer shadow brands.

Also, consider a crystal coin on your golem if you don't have a big weakness that you need a misc slot to cover. It can either free up his headslot for something else(horror helm ect) or give him a helpful boost in astral magic that stacks with the skullcap to reduce the fatigue from his buff casting and give him slightly more protection from random enemy astral mages(who you should avoid like the plague, but nevermind).
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Old March 4th, 2008, 03:10 PM

Micah Micah is offline
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Default Re: Golems: how do I make them work?

boosters don't affect magic duel...
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Old March 4th, 2008, 03:44 PM

Zenzei Zenzei is offline
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Default Re: Golems: how do I make them work?

Quote:
Micah said:
boosters don't affect magic duel...
Really? I find that quite strange. Is there some explanation for why boosters don't work or is it one of those things that just is?
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Old March 4th, 2008, 09:48 PM

Shovah32 Shovah32 is offline
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Default Re: Golems: how do I make them work?

Quote:
Micah said:
boosters don't affect magic duel...
How many times are you going to prove me wrong today?

And I like double shielding thugs too. But I wouldn't go with charcoal and gleaming as that seems a little counter productive. Maybe charcoal and vine with boots of the behemoth...

And I don't think golems can get regeneration(feel free to correct me Micah), so antimagic and something else - I still like crystal coin. It makes buffing with astral shield more viable which works with the trampling golem. Amulet of resilence could take the place of a crystal coin in that case, and for a lower cost.
In the crystal coins defense, does allow a golem to take the odd role of a supporting caster if needed. Granted, a golem making nation should have plenty of teleportable mages handy, but that doesn't mean its still not helpful to have a golem who can teleport in and cast vortex of returning/will of the fates ect. The golem's also handy in this role because hes tougher than most astral mages, not that it matters in the case of vortex of returning.
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Old March 5th, 2008, 01:24 AM

Zeldor Zeldor is offline
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Default Re: Golems: how do I make them work?

I am 100% sure golem cannot get regeneration.
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Old March 4th, 2008, 08:49 PM
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Jazzepi Jazzepi is offline
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Default Re: Golems: how do I make them work?

Quote:
Shovah32 said:
My only problem with marble armour golems is that they pretty much need a frost brand. Its nice and all, but I personally prefer shadow brands.

Also, consider a crystal coin on your golem if you don't have a big weakness that you need a misc slot to cover. It can either free up his headslot for something else(horror helm ect) or give him a helpful boost in astral magic that stacks with the skullcap to reduce the fatigue from his buff casting and give him slightly more protection from random enemy astral mages(who you should avoid like the plague, but nevermind).
I don't see any large difference between frost brand and shadow brand D: To me their both the same.

Honestly if you're going to go marble armor, skull cap. Then you should just give him a charcoal shield, and a gleaming shield (the one that gives awe +0). I love double shielded thugs for killing armies.

I can't remember if golems can regen off of a ring of regen. If so, then you should definitely give them one. Otherwise just an amulet of antimagic and, well, whatever else you might want. Maybe a bracer of protection.

Jazzepi
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