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March 5th, 2008, 07:25 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Sins of a Solar Empire
Is Lost Empires turn based? I cannot find that category and heard about it for the first time too.
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March 6th, 2008, 02:43 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Thanked 30 Times in 18 Posts
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Re: Sins of a Solar Empire
Lost Empire: Immortals
Quote:
The turn-based space strategy genre may not be as large as it once was, but it still has a devoted following. The genre was defined early on by such games as 1993's Master of Orion and, more recently, by the Galactic Civilizations franchise. The basic formula throughout all these games is similar: start with a single planet, build fleets to explore the galaxy, colonize star systems, research new technologies, and wage war on your interstellar neighbors. Now comes Lost Empire: Immortals, a new turn-based space strategy game from Danish developer Pollux Gamelabs. This is an ambitiously big game, with galactic maps that have as many as 5,000 star systems. At the same time, it looks like it will bring an interesting new take on the genre.
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-Gamespot.com Link
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 6th, 2008, 10:49 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Sins of a Solar Empire
Let's see. Only 6 races, ok 5,000 stars, but GalCivII-Twilight of the Arnor also has a new galaxy size above "gigantic" (18x18=324) now, Immense size should be some more than 324 stars, and there are 12 races plus one customized race...
EDIT: Immense means 484 sectors (22x22).
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March 6th, 2008, 05:13 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Sins of a Solar Empire
Then again, GalCiv combat always majorly sucked balls.
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March 8th, 2008, 06:25 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Sins of a Solar Empire
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March 8th, 2008, 06:45 AM
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Corporal
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Join Date: Oct 2006
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Re: Sins of a Solar Empire
Ragnarok-X said:
Then again, GalCiv combat always majorly sucked balls.
And its tech tree is more a bush compared to SE - do you still have to research from scratch in every scenario of the new GC campaigns?
And you can't have big fleets of ships, only street gangs.
And you have a 3D ship designer that almost forces you to labour on each ship design/upgrade to avoid making them appear like a dog's breakfast.
And you have the online activation...
But to be fair, GC did come in a nice shiny box. 
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March 8th, 2008, 01:45 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: Sins of a Solar Empire
Would you guys like a little cheese with your 'whine'? I'll talk to Narf and see what he can do! 
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March 8th, 2008, 03:42 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Sins of a Solar Empire
One thing i absoutly liked about GalCiv is the planet surface divided into grids with specials.

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