Re: Magic Items in MP
I think so, but it might just make the area of effect bigger as oppose to increasing the damage done to those inside the area of effect. Regardless, I think that it maxes out at 25.
As for the "timing" of switching to a more thug/SC strategy as oppose to national troops... that depends. Basically, you want to have the best armies possible as soon as possible. If thats achieved by equiping jarls, then thats how its achieved. Or, if you have great air, fire, or water mages, then maybe you should focus on battle field evocation spells instead. Another consideration is what your opponents are using. If you're up against Marignon, then you can expect the spell flaming arrows and massed crossbowmen, which you can easily counter if you research the Enchant-6 spell of Arrow Fend. Of course, thats a high level spell and can't just be "researched" over a turn or two.
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