|
|
|
 |

March 6th, 2008, 05:08 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
I was told by Llamabeast that he once asked illwinter that question and they said there would be no problem.
I have a backup of the folder before I patched in any case.
|

March 6th, 2008, 05:35 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
I don't expect any problems, I 'm just curious how the details play out.
Foodstamp: I did get the PM and will be taking your advice as soon as someone can get into position. Thanks for the warning.
There. That should be suitably mysterious.
To anyone else whose PMs I'm ignoring: sorry. I'm really busy at work these days. Random comments on the forum can be written while things are compiling and the like, but I don't like to do diplomacy or planning without the game in front of me so things tend to slip my mind. Silence is not a sign I'm planning a doublecross or invasion. Just that I've forgotten I haven't already replied.
|

March 6th, 2008, 09:59 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
It seemed to work out as I'd expected.
The Crone moved 2 provinces and now has a move of 1: The movement orders and destinations are determined by the 3.14 client.
The Mother I recruited had the random: The order had been given, but the actual unit got created on the server.
No cost changes so I don't know how that would play out.
For those who are interested, the Mother and Daughter each get a 100% AN random instead of one of their previous Nature paths. So no more total paths, but a bit more flexibility. Still a very limited nation magically.
|

March 6th, 2008, 10:15 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
Ah ok. I was mainly curious of the existing mages would receive a shot at the random paths, and it sounds like they did. Good stuff 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

March 6th, 2008, 10:33 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
Not the existing mages. Only those being recruited that turn. Not a big deal, but nice.
By the way, are we still on a 24 hr schedule or have we gone to 48, as was originally planned? The status page says 24, but went into negative time remaining before hosting. Doesn't matter to me, but it would be nice to be clear.
|

March 6th, 2008, 10:42 PM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
I would prefer to stay on 24 for the time being. Maybe in a few turns go to 48.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

March 7th, 2008, 06:35 AM
|
Sergeant
|
|
Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
|
|
Re: Priori - New MA Game (Sign Up Now!)
I wish to stay on 24h
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|