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  #1  
Old March 6th, 2008, 06:52 PM

otthegreat otthegreat is offline
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Default Re: Casting flaming arrows

I'm also a relative beginner and I've noticed that fire arrows seem to be used all the time. Why? Are they a game changing strategy or just something that gives you an extra edge? I'm playing Marignon in MP and not using fire arrows partly to be different but mostly because I'm scared of keeping track of all those fire gems.
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Old March 6th, 2008, 06:56 PM
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Default Re: Casting flaming arrows

Fire arrows means extra damage (and stun damage from the fire) + armor piercing. The most common way to stop ordinary arrows is with armor and shields. So that is a good reason to use the spell.
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Old March 6th, 2008, 07:50 PM

Aezeal Aezeal is offline
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Default Re: Casting flaming arrows

Dedas means to say (ott) that for archer heavy nations they are a game changing strategy (and if you have mages that can cast it to start with it's usually the first thing to research to). And if you have any archers at all they will give you an extra edge.
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Old March 6th, 2008, 10:52 PM
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Default Re: Casting flaming arrows

He's casting communion master himself, and the other celestial masters are casting communion slave (ie, no matrixes). He's trying to do it in Round 2, the order of spells is something like:

Communion Master - Flaming Arrows - Pillar of Fire - Pillar of Fire - Pillar of Fire - Cast spells

Perhaps this is the key? "The computer will often refuse to cast spells costing gems if it considers the opposition too feeble." - K

I have probably close to 150 archers in that one battle group. Is there a limitation on the number of archers you can cast with it? a balancing thing?
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Old March 7th, 2008, 12:28 AM

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Default Re: Casting flaming arrows

Quote:
Thrawn said:
He's casting communion master himself, and the other celestial masters are casting communion slave (ie, no matrixes). He's trying to do it in Round 2, the order of spells is something like:

Communion Master - Flaming Arrows - Pillar of Fire - Pillar of Fire - Pillar of Fire - Cast spells

Perhaps this is the key? "The computer will often refuse to cast spells costing gems if it considers the opposition too feeble." - K

I have probably close to 150 archers in that one battle group. Is there a limitation on the number of archers you can cast with it? a balancing thing?
Ok, cast Communion Master on turn 2, then cast Flaming Arrows on turn 3. This is because any mage that casts Communion Master MUST cast it after the guys casting Communion Slave if you want your Master to get the effect (you can do this in a single turn if the Communion Master mage is below your slaves on your army screen).

Second, the computer won't cast Flaming Arrows if your enemy is very weak. So, if you have 150 troops and the enemy you are fighting has like 20 troops, the chances are good that your mages won't cast any spells costing gems.
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Old March 7th, 2008, 12:56 AM
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Default Re: Casting flaming arrows

>This is because any mage that casts Communion Master MUST >cast it after the guys casting Communion Slave
>if you want your Master to get the effect

Wow. NEVER knew that, and I had been playing with communions for awhile. Wonder how many times I had a bunch of slaves, but no real master? Thanks guys, really appreciate it...
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  #7  
Old March 7th, 2008, 05:57 AM
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Default Re: Casting flaming arrows

As well I was thinking this problem only occured with a mix of communion spells and matrixes.
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Old March 7th, 2008, 08:02 AM
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Default Re: Casting flaming arrows

Quote:
K said: Ok, cast Communion Master on turn 2, then cast Flaming Arrows on turn 3. This is because any mage that casts Communion Master MUST cast it after the guys casting Communion Slave if you want your Master to get the effect (you can do this in a single turn if the Communion Master mage is below your slaves on your army screen).
If this is correct [1], the info should be added to the Guide to Communions thread.

[1] I don't have enough experience using communions to confirm or refute, but it doesn't sound right to me.
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Old March 7th, 2008, 10:01 AM

thejeff thejeff is offline
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Default Re: Casting flaming arrows

K: Are you sure of that? Communion Masters having to cast after the slaves contradicts everything I've seen about communions.

I don't have the game here, so I can't test it, but I'm pretty sure I've seen Masters boosted by slaves later in the casting order, and those slaves taking fatigue and spell effects from the master's casting.
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