|
|
|
 |
|

March 6th, 2008, 08:22 PM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...
Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
edit : ...and for the neighbours not trying 
|

March 6th, 2008, 08:25 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Twan said:
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...
Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
|
Supply is a red herring here IMHO. Staving is not good but hardly crippling and easily countered by many items.
|

March 7th, 2008, 02:42 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Velusion said:
Quote:
Twan said:
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...
Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
|
Supply is a red herring here IMHO. Staving is not good but hardly crippling and easily countered by many items.
|
Yeah I agree D: I've definitely run starving armies around the map. This is especially true for guys with mindless units, like R'yleh. Starving? Who cares, I'm morale 50!
Jazzepi
|

March 7th, 2008, 03:09 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Pray for a hidden gold mine! At zero population you can tax it at 200% and get double funds out of it. Searching for earth sites would be a good plan.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

March 7th, 2008, 03:26 AM
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
confirmed - patrolling with taxes at 200% seems to be your best source of income (at least in your capital). the gain's not huge though, so i'd only bother patrolling for the first turn or two in high income provinces.
in other news, playing LA ermor against a single normal AI on a small map is pretty hilarious. I was running these 5-turn income tests, when after the last one i noticed that my capital was now bordering agartha. i took all of the available units (8 dom pretender) with my starting commander, and marched. got straight to their capital, sat there until i breached the walls, took it, then mopped up the rest of them. i never spent a single gem, or used anything other than that starting army.
|

March 7th, 2008, 06:05 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
In dom2 I always took Turmoil-3,Sloth-3,Death-3,Cold-3,Luck-3 (and magic depending on strategy), so I don't see that as changing much 
And besides, it is being multiplied by 10, yes, but from what number exactly?
My tests indicate that their death dominion now kills 5% of the population per candle (and that population death occurs after dominion spread)
IIRC that's the same number it was in dom2.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

March 7th, 2008, 01:50 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Agrajag said:
In dom2 I always took Turmoil-3,Sloth-3,Death-3,Cold-3,Luck-3 (and magic depending on strategy), so I don't see that as changing much 
And besides, it is being multiplied by 10, yes, but from what number exactly?
My tests indicate that their death dominion now kills 5% of the population per candle (and that population death occurs after dominion spread)
IIRC that's the same number it was in dom2.
|
Correct. Domkill is at dom2 levels again. Before the fix ermor had lower domkill than LA R'lyeh, which is silly. You could practically run Ermor as an ordinary gold based nation, which is quite unthematic.
Ermor is supposed to destroy civilizations, not build them. The lands of Ermor shall be barren and dead.
Scourge of the world, they shall have no friends.
|

March 7th, 2008, 06:12 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Quote:
Jazzepi said:
Yeah I agree D: I've definitely run starving armies around the map. This is especially true for guys with mindless units, like R'yleh. Starving? Who cares, I'm morale 50! 
Jazzepi
|
Rlyeh isn't the best example, take a nation with ressource intensive troops and no nature (there are many in LA, Atlantis, Agartha, Marignon, etc...) having all the troops you use in an early war to try to destroy Ermor diseased (and demoralized for the final battles against morale 50 ennemies who never rout) may make a big difference (of course if you win fast, the 15d gems per turn make your mortal armies less important, but if Ermor succeeds to resist a moment it can change the outcome of the war).
|

March 7th, 2008, 07:36 AM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Even now, I'm fighting LA Ermor as Bogarus. No nature mages = no way to mitigate starvation. Already my first army has starved to death (thankfully, not commanders). Good thing my peshty are quite expendable anyway.
But with this new patch, commanders are going to starve too...
At least my dominion 10 helps to safeguard my own lands.
|

March 7th, 2008, 07:39 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: LA Ermor\'s Dominion Change in 3.15...
Commanders can starve in the new patch? That's quite a change. Before they never suffered from starvation, even with 0 supplies.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|