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  #1  
Old March 6th, 2008, 08:22 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...

Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.

edit : ...and for the neighbours not trying
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Old March 6th, 2008, 08:25 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
Twan said:
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...

Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
Supply is a red herring here IMHO. Staving is not good but hardly crippling and easily countered by many items.
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Old March 7th, 2008, 02:42 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
Velusion said:
Quote:
Twan said:
I think it's a big nerf for the guys rushing Ermor as soon they can for the 15d gems...

Already the ermorian castle was a trap for living conquerors, with no supply inside a counter attack could be devastating. Now supplies will be a problem even in the very early war to approach it.
Supply is a red herring here IMHO. Staving is not good but hardly crippling and easily countered by many items.
Yeah I agree D: I've definitely run starving armies around the map. This is especially true for guys with mindless units, like R'yleh. Starving? Who cares, I'm morale 50!

Jazzepi
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Old March 7th, 2008, 03:09 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Pray for a hidden gold mine! At zero population you can tax it at 200% and get double funds out of it. Searching for earth sites would be a good plan.
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Old March 7th, 2008, 03:26 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

confirmed - patrolling with taxes at 200% seems to be your best source of income (at least in your capital). the gain's not huge though, so i'd only bother patrolling for the first turn or two in high income provinces.

in other news, playing LA ermor against a single normal AI on a small map is pretty hilarious. I was running these 5-turn income tests, when after the last one i noticed that my capital was now bordering agartha. i took all of the available units (8 dom pretender) with my starting commander, and marched. got straight to their capital, sat there until i breached the walls, took it, then mopped up the rest of them. i never spent a single gem, or used anything other than that starting army.
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Old March 7th, 2008, 06:05 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

In dom2 I always took Turmoil-3,Sloth-3,Death-3,Cold-3,Luck-3 (and magic depending on strategy), so I don't see that as changing much
And besides, it is being multiplied by 10, yes, but from what number exactly?
My tests indicate that their death dominion now kills 5% of the population per candle (and that population death occurs after dominion spread)
IIRC that's the same number it was in dom2.
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Old March 7th, 2008, 01:50 PM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
Agrajag said:
In dom2 I always took Turmoil-3,Sloth-3,Death-3,Cold-3,Luck-3 (and magic depending on strategy), so I don't see that as changing much
And besides, it is being multiplied by 10, yes, but from what number exactly?
My tests indicate that their death dominion now kills 5% of the population per candle (and that population death occurs after dominion spread)
IIRC that's the same number it was in dom2.
Correct. Domkill is at dom2 levels again. Before the fix ermor had lower domkill than LA R'lyeh, which is silly. You could practically run Ermor as an ordinary gold based nation, which is quite unthematic.

Ermor is supposed to destroy civilizations, not build them. The lands of Ermor shall be barren and dead.
Scourge of the world, they shall have no friends.
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Old March 7th, 2008, 06:12 AM
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Quote:
Jazzepi said:
Yeah I agree D: I've definitely run starving armies around the map. This is especially true for guys with mindless units, like R'yleh. Starving? Who cares, I'm morale 50!

Jazzepi
Rlyeh isn't the best example, take a nation with ressource intensive troops and no nature (there are many in LA, Atlantis, Agartha, Marignon, etc...) having all the troops you use in an early war to try to destroy Ermor diseased (and demoralized for the final battles against morale 50 ennemies who never rout) may make a big difference (of course if you win fast, the 15d gems per turn make your mortal armies less important, but if Ermor succeeds to resist a moment it can change the outcome of the war).
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Old March 7th, 2008, 07:36 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Even now, I'm fighting LA Ermor as Bogarus. No nature mages = no way to mitigate starvation. Already my first army has starved to death (thankfully, not commanders). Good thing my peshty are quite expendable anyway.
But with this new patch, commanders are going to starve too...

At least my dominion 10 helps to safeguard my own lands.
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Old March 7th, 2008, 07:39 AM

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Default Re: LA Ermor\'s Dominion Change in 3.15...

Commanders can starve in the new patch? That's quite a change. Before they never suffered from starvation, even with 0 supplies.
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