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March 9th, 2008, 07:04 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Cannot move
Yes, that's right, I gave up on trying to do that move. I assumed that since I stopped trying to move into your land, your move would work. I did not try to move any units at all across that border.
I assumed that your move would work, so I split my army somewhat and brought up some reinforcements, and just prayed what I left would be enough to handle your invaders.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 11th, 2008, 10:43 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Cannot move
i am now sending the turn file, and will be able to send the next immediatly, but I was wondering if we could then postpone the game until Saturday night( 4am sunday, english time) as I will be unable to play.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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March 12th, 2008, 12:24 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Cannot move
Upon the next host (with the turn you have already sent), I will postpone the next hosting untill that time.
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March 13th, 2008, 02:41 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Cannot move
Hosting postponed for Forseti by 5 hours. The game will now host at 04:31 GMT on Sunday March 16th.
This is after I erroneously postponed it for 36 hours, to 11:31 saturdaynight, forgetting the time was GMT  .
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March 17th, 2008, 10:40 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Clock
Can we switch to a 48-hour clock please?
I keep having to rush my turns, and I forget what I had planned on doing. I think 48 hours is pretty reasonable seeing as how we're on turn 57 now. Not that 57 is any special number or something ... I probably should have asked for the switch at around turn 50.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 17th, 2008, 02:01 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Clock
The hosting interval for Forseti has now been changed to 48 hours, and the deadline for the next hosting has been automatically postponed by 18 hours.
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March 17th, 2008, 04:45 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Clock
57 is a very special turn number. It's when I always reveal my secret army of super combatants and win the game by turn 58!
Enjoy these last 48 hours. 
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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