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  #111  
Old March 7th, 2008, 08:50 AM
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Default Re: New Products

Quote:
Ylvali said:
I mean: Do we patch right now or wait until after the host?
You usually wait with patching for the server. You'll get a message that your game version is too low when you download the turn file from the server and it's using a more recent game version than you have. This works both ways: If you upload a turn with a newer game version than the server has, you kill the server. This seems to have happened here.

It's patched to 3.15 now.
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  #112  
Old March 7th, 2008, 09:29 AM

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Default Re: New Products

Sorry then, that was probably me killing the server...
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  #113  
Old March 9th, 2008, 07:05 PM

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Default Re: New Products

Currently I have an excess of water gems. I would be willing to trade these 1:1 for Air, Nature, and Earth gems.

And I reiterate our offer of trade of all const-4 Earth/Fire items, including Earth Boots, Fire Brand, Charcoal Shield, and other goodies. I am pleased to announce that in a few turns we will be able to start trading some Nature items, including Endless Wine Bags, Rings of Regeneration and Thistle Maces.
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  #114  
Old March 10th, 2008, 05:14 PM

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Default Re: New Products

Will hopefully have this fixed in time, but I may need an extension. The external HD I had Dominions installed on crashed, and I haven't been able to reinstall it on my internal HD (the installer gives me 'installer verification failed' error message.) I've played the current turn, so hopefully i'll be able to get things working before the next turn.
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  #115  
Old March 10th, 2008, 07:11 PM

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Default Re: New Products

Cyy sat on the shore, fishing with one of the strange stick like trinkets humans used for the purpose. He found it ineffective compared to atlantian techniques, but of course the humans were physically limited. The new province had proven friendly and the people of wesh embraced the new religion after some brief hesitation.

He was now to stay here for a while, just enjoying himself and take a break from his duties with HER will. Cyy leaned back and grunted with pleasure at the thought.

Resting his head on the ground he became aware of rythmic vibrations. What was this? He disregarded it as some natural phenomena and daydreamed hazily.

The rythmic thuds became stronger and stronger. Could it be some very large animal running in his direction? Cyy stood up and peered into the distance. When he turned east he saw a cloud of dust not far away. He called for astral powers to focus his gaze and suddenly his heart felt cold.

The cloud was filled with soldiers donning shiny armours and wearing pikes. Grey atavi monkeys ran beside them with bows. And towering above them were some monstrous grey beings which were apparently controlled by humans riding on top.

But most shocking were the standard, these troops were from Arcocephale.

Cyy whistled, and the shamblers laying lazily in the shallow waters were roughly awakened. They were not many, but Cyy hoped that this could still be solved peacefully.

When the Arcocephalians came closer Cyy magically empowered his voice and shouted.

- DIZZ BEH JOLKUNAS LANDZ AND AY BE CYY COTH, ERR PROPHET! WHAZZIZ YER BIZNIZZ ERE?

There was some hesitation amongst the Arcocephalian ranks and than a woman in green clothing responded.

- GO AWAY SEAFOLK, THESE LANDS WILL BE OURS. LEAVE THESE SHORES NOW OR FACE THE WRATH OF ARCOCEPHALE!

Cyy Sighed heavily, so time for war had come at last. He nodded to the shambler chief who in turn dived into the water.

- DEN EATZ CORAL, *****! He yelled at the priestess, who looked startled at the sudden change of tone.

The Elephants rushed forward as Cyy had predicted, he called upon HER powers and started to bless his followers. The priestess did the same but she was clearly not so powerful.

The shamblers met the elephants, throwing their large bodies against them to stop their rush. Atlantian poured out of the water and engaged the pikeneers.

The battle was over almost before it began. Cyy was surprised and releived at the ease of which the Arcocephalian troops had been defeated.

Still he was unable to celebrate with his comrades. The peace was broken, once and for all. Now there was no turning back.
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  #116  
Old March 10th, 2008, 07:34 PM
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Default Atlantean Infestation

Pheidas grimaced...he had learned of another Pretender who had taken land to the west. Atlanteans. He had sent a few troops to deal with it as scouts indicated it was a very small force of fishes.

What was NOT so small was the local Province Defense. They absorbed the charge of his forces, then destroyed them. At least that is what the survivor troops were reporting; no leaders returned from the debacle.

They may have to write off Sleepy Wolds...another in a string of losses. If it wasn't for the Alchemists there would be no money for troops, but the Gems for conversion were few indeed.
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  #117  
Old March 11th, 2008, 12:28 AM

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Default Re: Atlantean Infestation

Got Dominions to work, so no need for a delay on my behalf.

Still have willing to trade water gems for Nature, Earth, Air, or Astral gems.
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  #118  
Old March 11th, 2008, 09:18 PM
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Default Re: Atlantean Infestation

With luck like mine...won't last long at Dominions.

Set a trap for the Atlantean. After fighting him the first time I knew his prophet was S2. So I sent in an S4, made him communion master and had 4 slaves. By my count that gives me S6, plus I had extra Astral Gems that could, if used, make me an S7.

Mind Duel. I lost. And did not even take an enemy with me. Which means that a) my Mage did not use the extra Astral Gem and b) the die must have been '1' for me, '6' for him. The ol' 1 in 36 chance.

Sorry, that sux...
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  #119  
Old March 11th, 2008, 09:24 PM
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Default Re: Atlantean Infestation

/unlurk

Equipment, communions, extra pearls, etc, do not count towards Astral level for Magic Duel. The only thing that matters is the base Astral level of the two mages.

Still, S4 losing outright vs S2 is a tough loss, there's only a 1 in 6 chance of that happening.
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  #120  
Old March 12th, 2008, 12:12 AM

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Default Sad News

After many turns of faithful service, Frodo Boggit, the Hoburg Hero, has met a sad and untimely end at the hands of Vanheim. Originally hired by Ulm to stop the lances of Heavy Cavalry, he served much longer than expected and had many distinguished battles, mostly against a few points of Van PD. Personally responsinble for the destruction of no less than two Vanheim temples, this diminutive figure blazed a path of blood across Primea. It is said that upon hearing news of his death, the priests of the God of Vanheim decreed it to be a turning point in the struggle against Ulm.

When asked to comment on the death of this Hoburg, a symbol of terror and fear for all Vans everywhere, Erkeborn, Prophet of the God of Ulm, remarked that he would no longer have to remember to shell out gold every couple months, and expressed regret that the Hoburg Hero could not have waited until next month, the last on his current contract, to die.
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