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Old March 9th, 2008, 08:51 PM

Wick Wick is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

Once upon a time (dom2) I toyed with a choir nation. It would have been based on the Call God mechanism to summon angels ranging from Putti to Angels of the four hosts to unique angels, with a little bonus if the paths of the Singer or Matster of Harmony matched what they were calling. The Celebrants were troops that could join a Singer and there would obviously been spell songs. The troops were weak and the mages overpriced but calling units whose priestly abilities would let them call more units would probably have made it a late game powerhouse.

Another non-standard economy could be your basic d&d goblins. The troops would freespawn but cost upkeep so you have to keep attacking your neighbors. Although this might not work too well given the clever ways people found to dispose of militia. Hmmm...
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Old March 9th, 2008, 09:03 PM

Xavier Xavier is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

dragons are famous gold-hoarding - make the upkeep costs for units and commanders 10x normal.

and yes, quality over quantity is a big effect in this game, but if you balance the costs and don't make the units *too* absurd you should be fine. I mean, Niefelheim can produce a jarl every second turn at the beginning, and it doesn't take long to get the income going to produce one every turn.

you could also force the pretender to be one of the dragons, which have insanely expensive magic paths. You'd also have to be awake. This would mitigate the strength of your pretender or starting scales some, since you'd obviously be able to go 3 sloth.

there's a fix for every balance issue
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Old March 10th, 2008, 06:56 AM
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WraithLord WraithLord is offline
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Default Re: LA Ermor\'s Dominion Change in 3.15...

I suggest to stop abusing this thread and move the discussion to this dedicated thread
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