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Old March 10th, 2008, 09:37 AM
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Default Re: Vanilla Summon Costs

Quote:
Saulot said:
I've always stayed away from CBM as I enjoy knowledge, and learning the inner workings of Dominions is difficult enough on it's own, and close to impossible with a completely seperate second set of laws (units/spells/changes/etc) in CBM.

However, I'm not opposed to change in the vanilla game, and I'm a big fan of the patches, so I vote yes in support of updating some summons. (Even if it slows down the development of another new nation)
For me the problem is, if many big changes are made, be it in CBM or vanilla game, the manual become obsolete and I like to use it a lot.

I think I wouldn't mind to play with CBM or an heavily changed vanilla game with a printable copy of the manual's spells/items charts with all the changes.

But having to look the manual + a changelog text elsewhere, or ingame for each spell if it's changed made me stay away from CBM (or would make me dislike a vanilla game with dozens of spell changes as well).

ps : or I'd like a simple to keep in mind generic change for all the spells in the category like "all pure troops summons have now number of effects increased by mage power" or "all animal summons number of effects are doubled" , something like that
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