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March 11th, 2008, 03:42 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Tartanians
Quote:
lch said:
I don't think that this is necessary, though. Late game needs *some* powerful endgame weapon to settle things, if this are Tartarians now or Abominations or something else. If you nerf Tartarians, something else will take their place.
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When a small number of spells completely dominates the (end)game, it limits viable strategic options in the game. For me, fewer viable options = worse game. Other (than death or astral) magic paths also very high-level spells, which require lots of gems, strong mages and research. If cost of a spell doesn't even remotely correlate to its value, something is very wrong. (I tried Creeping Doom yesterday)
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March 11th, 2008, 11:59 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Tartanians
Quote:
B0rsuk said:
When a small number of spells completely dominates the (end)game, it limits viable strategic options in the game. For me, fewer viable options = worse game. Other (than death or astral) magic paths also very high-level spells, which require lots of gems, strong mages and research. If cost of a spell doesn't even remotely correlate to its value, something is very wrong. (I tried Creeping Doom yesterday)
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I just tried Creeping Doom too. My ants got buffed post-summons, so survivability was not so bad, but they're way too slow to have any impact at all.
It would be really nice if they appeared out of the ground near the enemy, instead of clustered at the caster.
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March 12th, 2008, 01:16 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: Tartanians
Quote:
vfb said:
I just tried Creeping Doom too. My ants got buffed post-summons, so survivability was not so bad, but they're way too slow to have any impact at all.
It would be really nice if they appeared out of the ground near the enemy, instead of clustered at the caster.
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For a single Creeping Doom you can cast Swarm twice. It's cheaper in all ways: fatigue, gems, research, paths. I don't think you can beat Swarm at its own game. And that's not the point. The spell has 'doom' in it's name, which is either a very strong word, or Kristoffer's humor. I think they are supposed to deal some damage. Unbuffed (I didn't see a point considering they have so low hp etc) they couldn't kill or even harm a single barbarian. 70+ (NNNN) ants versus 30 ordinary barbarians. Barbs do have some protection, but quite low. What am I supposed to use the spell against ? I think they're meant to be used as a weapon, too. Otherwise why give them weak poison ? Thematic reasons ? I think they should have an AN weapon, their damage is 0 and str is pitiful. Summon Animals can actually kill stuff...
Another disadvantage of the ants is that they seem to act as a single squad and are not very good at swarming.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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March 12th, 2008, 01:30 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Tartanians
Swarm is a very nice spell indeed. Especially when spammmed. Those dragonflies can actually kill SCs, when you cast enough of them.
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